mirror of
https://github.com/ZDoom/qzdoom.git
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- separate i_pauseinbackground
and i_soundinbackground
- they probably should ultimately be moved out of the sound code
This commit is contained in:
parent
c3fc4e347e
commit
12ed24d066
4 changed files with 15 additions and 16 deletions
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@ -55,7 +55,6 @@
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// ---------------------------------------------------------------------------
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, vid_defwidth )
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, vid_vsync )
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@ -293,7 +292,7 @@ extern bool AppActive;
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{
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ZD_UNUSED(aNotification);
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S_SetSoundPaused(i_soundinbackground);
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S_SetSoundPaused(0);
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AppActive = false;
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}
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@ -95,8 +95,6 @@ CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CVAR(Bool, i_soundinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(String, vid_sdl_render_driver, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -721,7 +719,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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S_SetSoundPaused(i_soundinbackground);
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S_SetSoundPaused(0);
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AppActive = false;
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break;
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@ -140,7 +140,6 @@ int BlockMouseMove;
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static bool EventHandlerResultForNativeMouse;
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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extern int chatmodeon;
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@ -508,7 +507,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
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}
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S_SetSoundPaused ((!!i_soundinbackground) || wParam);
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S_SetSoundPaused (wParam);
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break;
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case WM_WTSSESSION_CHANGE:
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@ -71,6 +71,8 @@
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FBoolCVar noisedebug("noise", false, 0); // [RH] Print sound debugging info?
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, i_pauseinbackground, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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static FString LastLocalSndInfo;
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@ -930,7 +932,16 @@ void S_SerializeSounds(FSerializer &arc)
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void S_SetSoundPaused(int state)
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{
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if (state)
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if (!netgame && (i_pauseinbackground)
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#ifdef _DEBUG
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&& !demoplayback
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#endif
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)
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{
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pauseext = !state;
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}
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if ((state || i_soundinbackground) && !pauseext)
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{
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if (paused == 0)
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{
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@ -954,14 +965,6 @@ void S_SetSoundPaused(int state)
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}
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}
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}
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if (!netgame
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#ifdef _DEBUG
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&& !demoplayback
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#endif
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)
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{
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pauseext = !state;
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}
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}
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