- fixed shader compilation.

This commit is contained in:
Christoph Oelckers 2018-05-19 21:17:58 +02:00
parent 3dc6ddbcc3
commit 1266339c0f
2 changed files with 2 additions and 2 deletions

View File

@ -10,6 +10,7 @@ vec3 lightContribution(int i, vec3 normal)
if (lightpos.w < lightdistance)
return vec3(0.0); // Early out lights touching surface but not this fragment
vec3 lightdir = normalize(lightpos.xyz - pixelpos.xyz);
float dotprod = dot(normal, lightdir);
if (dotprod < 0.0) return vec3(0.0); // light hits from the backside. This can happen with full sector light lists and must be rejected for all cases.
@ -20,7 +21,6 @@ vec3 lightContribution(int i, vec3 normal)
if (lightcolor.a < 0.0) // Sign bit is the attenuated light flag
{
vec3 lightdir = normalize(lightpos.xyz - pixelpos.xyz);
attenuation *= clamp(dotprod, 0.0, 1.0);
}

View File

@ -12,7 +12,7 @@ struct SBarInfo native ui
}
// The sole purpose of this wrapper is to elimintate the native dependencies of the status bar object
// The sole purpose of this wrapper is to eliminate the native dependencies of the status bar object
// because those would seriously impede the script conversion of the base class.
class SBarInfoWrapper : BaseStatusBar