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- fixed: level_info_t::mapbg was not initialized
SVN r1429 (trunk)
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parent
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125b0cefaf
3 changed files with 10 additions and 5 deletions
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@ -1,4 +1,7 @@
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February 17, 2009
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February 20, 2009 (Changes by Graf Zahl)
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- fixed: level_info_t::mapbg was not initialized
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February 17, 2009
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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have those escapes stripped before printing so that they do not merge with
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have those escapes stripped before printing so that they do not merge with
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subsequent text.
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subsequent text.
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@ -59,6 +62,8 @@ February 9, 2009
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- Added middle mouse button selection pasting for X systems.
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- Added middle mouse button selection pasting for X systems.
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February 8, 2009 (Changes by Graf Zahl)
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February 8, 2009 (Changes by Graf Zahl)
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- Fixed parsing of 'cluster' keyword when format is not yet known.
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- Moved CheckCompatibility call so that it is done after setting LEVEL_HEXENFORMAT.
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- Fixed parsing for MustConfirm key in skill parser.
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- Fixed parsing for MustConfirm key in skill parser.
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- Converted internal MAPINFOs to new syntax.
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- Converted internal MAPINFOs to new syntax.
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- Added a range parameter to SNDINFO's $limit.
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- Added a range parameter to SNDINFO's $limit.
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@ -217,6 +217,7 @@ void P_RemoveDefereds (void)
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void level_info_t::Reset()
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void level_info_t::Reset()
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{
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{
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mapname[0] = 0;
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mapname[0] = 0;
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mapbg[0] = 0;
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levelnum = 0;
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levelnum = 0;
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pname[0] = 0;
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pname[0] = 0;
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nextmap[0] = 0;
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nextmap[0] = 0;
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@ -169,14 +169,14 @@ ACTOR WoodenBarrel 82
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// Strife's explosive barrel ------------------------------------------------
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// Strife's explosive barrel ------------------------------------------------
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ACTOR ExplosiveBarrel2 : ExplosiveBarrel 94
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ACTOR ExplosiveBarrel2 94
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{
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{
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Game Strife
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Game Strife
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Health 30
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Health 30
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Radius 10
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Radius 10
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Height 32
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Height 32
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ConversationID 204, -1, -1
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ConversationID 204, -1, -1
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//+SOLID +SHOOTABLE +NOBLOOD
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+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
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+INCOMBAT
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+INCOMBAT
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States
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States
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{
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{
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@ -187,8 +187,7 @@ ACTOR ExplosiveBarrel2 : ExplosiveBarrel 94
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BART B 2 Bright A_Scream
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BART B 2 Bright A_Scream
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BART CD 2 Bright
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BART CD 2 Bright
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BART E 2 Bright A_NoBlocking
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BART E 2 Bright A_NoBlocking
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BART F 0 Bright A_AlertMonsters
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BART F 2 Bright A_Explode(64, 64, 1, 1)
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BART F 2 Bright A_Explode(64, 64)
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BART GHIJ 2 Bright
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BART GHIJ 2 Bright
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BART K 3 Bright
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BART K 3 Bright
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BART L -1
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BART L -1
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