diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 0fe7b1e8e..112e54bfc 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -224,13 +224,11 @@ Note: All fields default to false unless mentioned otherwise. // 0 meaning that the default is to be used, 2 equalling the density of a light level of 250, and 255 equalling the density of // a light level of 0. - portal_ceil_alpha = // translucency of ceiling portal (default is 0 (not visible)) portal_ceil_blocksound = // ceiling portal blocks sound. portal_ceil_disabled = // ceiling portal disabled. portal_ceil_nopass = // ceiling portal blocks movement if true. portal_ceil_norender = // ceiling portal not rendered. portal_ceil_overlaytype = // defines translucency style, can either be "translucent" or "additive". Default is "translucent". - portal_floor_alpha = // translucency of floor portal (default is 0 (not visible)) portal_floor_blocksound = // floor portal blocks sound. portal_floor_disabled = // floor portal disabled. portal_floor_nopass = // ceiling portal blocks movement if true. diff --git a/src/namedef.h b/src/namedef.h index bb9d27f40..d50f8131d 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -518,14 +518,12 @@ xx(Alphaceiling) xx(Renderstylefloor) xx(Renderstyleceiling) xx(Waterzone) -xx(portal_ceil_alpha) xx(portal_ceil_blocksound) xx(portal_ceil_disabled) xx(portal_ceil_nopass) xx(portal_ceil_norender) xx(portal_ceil_overlaytype) xx(portal_ceil_useglobaltex) -xx(portal_floor_alpha) xx(portal_floor_blocksound) xx(portal_floor_disabled) xx(portal_floor_nopass) diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index b0427045c..461feb9c8 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1582,10 +1582,6 @@ public: tagstring = CheckString(key); break; - case NAME_portal_ceil_alpha: - sec->planes[sector_t::ceiling].alpha = CheckFloat(key); - break; - case NAME_portal_ceil_blocksound: Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_BLOCKSOUND, key); break; @@ -1607,10 +1603,6 @@ public: else if (!stricmp(CheckString(key), "additive")) sec->planes[sector_t::ceiling].Flags |= PLANEF_ADDITIVE; break; - case NAME_portal_floor_alpha: - sec->planes[sector_t::floor].alpha = CheckFloat(key); - break; - case NAME_portal_floor_blocksound: Flag(sec->planes[sector_t::floor].Flags, PLANEF_BLOCKSOUND, key); break;