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- new exception class for quitting the game
This will eventually replace the atexit mess, right now it isn't used.
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1 changed files with 12 additions and 0 deletions
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@ -111,6 +111,18 @@ public:
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CVulkanError(const char *message) : CDoomError(message) {}
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CVulkanError(const char *message) : CDoomError(message) {}
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};
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};
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class CExitEvent : public std::exception
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{
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int m_reason;
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public:
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CExitEvent(int reason) { m_reason = reason; }
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char const *what() const noexcept override
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{
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return "The game wants to exit";
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}
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int Reason() const { return m_reason; }
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};
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void I_Error (const char *error, ...) GCCPRINTF(1,2);
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void I_Error (const char *error, ...) GCCPRINTF(1,2);
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void I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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void I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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