- fixed some warnings in OpenAL code.

This commit is contained in:
Christoph Oelckers 2015-04-25 10:34:47 +02:00
parent dccd35ef29
commit 12118550d2
1 changed files with 8 additions and 10 deletions

View File

@ -664,11 +664,11 @@ OpenALSoundRenderer::OpenALSoundRenderer()
DPrintf(" Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
DPrintf(" Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
ALC.EXT_EFX = alcIsExtensionPresent(Device, "ALC_EXT_EFX");
ALC.EXT_disconnect = alcIsExtensionPresent(Device, "ALC_EXT_disconnect");;
AL.EXT_source_distance_model = alIsExtensionPresent("AL_EXT_source_distance_model");
AL.SOFT_deferred_updates = alIsExtensionPresent("AL_SOFT_deferred_updates");
AL.SOFT_loop_points = alIsExtensionPresent("AL_SOFT_loop_points");
ALC.EXT_EFX = !!alcIsExtensionPresent(Device, "ALC_EXT_EFX");
ALC.EXT_disconnect = !!alcIsExtensionPresent(Device, "ALC_EXT_disconnect");;
AL.EXT_source_distance_model = !!alIsExtensionPresent("AL_EXT_source_distance_model");
AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
alDopplerFactor(0.5f);
alSpeedOfSound(343.3f * 96.0f);
@ -1085,9 +1085,7 @@ SoundStream *OpenALSoundRenderer::OpenStream(std::auto_ptr<FileReader> reader, i
{
std::auto_ptr<OpenALSoundStream> stream(new OpenALSoundStream(this));
bool ok = stream->Init(reader, (flags&SoundStream::Loop));
if(ok == false) return NULL;
if (!stream->Init(reader, !!(flags&SoundStream::Loop))) return NULL;
return stream.release();
}
@ -1186,7 +1184,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel,
int channum, int chanflags, FISoundChannel *reuse_chan)
{
float dist_sqr = (pos - listener->position).LengthSquared();
float dist_sqr = (float)(pos - listener->position).LengthSquared();
if(FreeSfx.Size() == 0)
{
@ -1488,7 +1486,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
alDeferUpdatesSOFT();
FVector3 dir = pos - listener->position;
chan->DistanceSqr = dir.LengthSquared();
chan->DistanceSqr = (float)dir.LengthSquared();
if(chan->ManualRolloff)
{