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https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- fix handling of the global script in FraggleScript.
Depending on serialization order is not a good idea here, so now it's no longer stored as a parent in the main level script but explicitly checked for when looking for a variable.
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parent
4d98c10ea3
commit
11c453a71f
5 changed files with 25 additions and 22 deletions
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@ -31,6 +31,7 @@
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/* includes ************************/
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#include "t_script.h"
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#include "g_levellocals.h"
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#define evaluate_leftnright(a, b, c) {\
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@ -84,7 +85,7 @@ void FParser::OPequals(svalue_t &result, int start, int n, int stop)
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{
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DFsVariable *var;
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var = Script->FindVariable(Tokens[start]);
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var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
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if(var)
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{
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@ -478,7 +479,7 @@ void FParser::OPincrement(svalue_t &result, int start, int n, int stop)
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{
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DFsVariable *var;
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var = Script->FindVariable(Tokens[stop]);
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var = Script->FindVariable(Tokens[stop], Level->FraggleScriptThinker->GlobalScript);
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if(!var)
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{
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script_error("unknown variable '%s'\n", Tokens[stop]);
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@ -503,7 +504,7 @@ void FParser::OPincrement(svalue_t &result, int start, int n, int stop)
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svalue_t newvalue;
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DFsVariable *var;
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var = Script->FindVariable(Tokens[start]);
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var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
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if(!var)
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{
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script_error("unknown variable '%s'\n", Tokens[start]);
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@ -541,7 +542,7 @@ void FParser::OPdecrement(svalue_t &result, int start, int n, int stop)
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{
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DFsVariable *var;
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var = Script->FindVariable(Tokens[stop]);
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var = Script->FindVariable(Tokens[stop], Level->FraggleScriptThinker->GlobalScript);
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if(!var)
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{
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script_error("unknown variable '%s'\n", Tokens[stop]);
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@ -567,7 +568,7 @@ void FParser::OPdecrement(svalue_t &result, int start, int n, int stop)
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svalue_t newvalue;
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DFsVariable *var;
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var = Script->FindVariable(Tokens[start]);
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var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
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if(!var)
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{
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script_error("unknown variable '%s'\n", Tokens[start]);
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@ -34,7 +34,7 @@
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#include <stdarg.h>
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#include "t_script.h"
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#include "v_text.h"
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#include "g_levellocals.h"""
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CVAR(Bool, script_debug, false, 0)
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@ -561,7 +561,7 @@ void FParser::SimpleEvaluate(svalue_t &returnvar, int n)
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break;
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case name_:
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var = Script->FindVariable(Tokens[n]);
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var = Script->FindVariable(Tokens[n], Level->FraggleScriptThinker->GlobalScript);
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if(!var)
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{
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script_error("unknown variable '%s'\n", Tokens[n]);
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@ -176,8 +176,6 @@ void DFsScript::OnDestroy()
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void DFsScript::Serialize(FSerializer &arc)
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{
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Super::Serialize(arc);
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// don't save a reference to the global script, which contains unserializable data.
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if (parent == level.FraggleScriptThinker->GlobalScript) parent = nullptr;
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arc("data", data)
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("scriptnum", scriptnum)
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@ -188,8 +186,6 @@ void DFsScript::Serialize(FSerializer &arc)
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.Array("sections", sections, SECTIONSLOTS)
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.Array("variables", variables, VARIABLESLOTS)
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.Array("children", children, MAXSCRIPTS);
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if (parent == nullptr) parent = level.FraggleScriptThinker->GlobalScript;
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}
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//==========================================================================
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@ -200,7 +196,7 @@ void DFsScript::Serialize(FSerializer &arc)
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//
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//==========================================================================
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void DFsScript::ParseScript(char *position)
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void DFsScript::ParseScript(char *position, AActor **pTrigger)
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{
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if (position == nullptr)
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{
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@ -215,7 +211,7 @@ void DFsScript::ParseScript(char *position)
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return;
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}
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level.FraggleScriptThinker->trigger_obj = trigger; // set trigger
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*pTrigger = trigger; // set trigger variable.
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try
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{
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@ -387,7 +383,7 @@ void DFraggleThinker::Construct()
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RunningScripts = Create<DRunningScript>();
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GC::WriteBarrier(this, RunningScripts);
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LevelScript = Create<DFsScript>();
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LevelScript->parent = GlobalScript;
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LevelScript->parent = nullptr;
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GC::WriteBarrier(this, LevelScript);
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}
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@ -465,10 +461,10 @@ bool DFraggleThinker::wait_finished(DRunningScript *script)
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case wt_tagwait:
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{
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int secnum;
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auto itr = level.GetSectorTagIterator(script->wait_data);
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auto itr = Level->GetSectorTagIterator(script->wait_data);
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while ((secnum = itr.Next()) >= 0)
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{
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sector_t *sec = &level.sectors[secnum];
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sector_t *sec = &Level->sectors[secnum];
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if(sec->floordata || sec->ceilingdata || sec->lightingdata)
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return false; // not finished
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}
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@ -532,7 +528,7 @@ void DFraggleThinker::Tick()
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next = current->next; // save before freeing
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// continue the script
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current->script->ParseScript (current->script->data + current->save_point);
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current->script->ParseScript (current->script->data + current->save_point, &trigger_obj);
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// free
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current->Destroy();
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@ -623,7 +619,7 @@ void T_PreprocessScripts(FLevelLocals *Level)
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th->LevelScript->trigger = players[0].mo;
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th->LevelScript->Preprocess();
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th->LevelScript->ParseScript();
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th->LevelScript->ParseScript(nullptr, &th->trigger_obj);
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}
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}
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@ -341,7 +341,7 @@ public:
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void NewFunction(const char *name, void (FParser::*handler)());
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DFsVariable *VariableForName(const char *name);
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DFsVariable *FindVariable(const char *name);
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DFsVariable *FindVariable(const char *name, DFsScript *global);
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void ClearVariables(bool complete= false);
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DFsVariable *NewLabel(char *labelptr);
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char *LabelValue(const svalue_t &v);
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@ -363,7 +363,7 @@ public:
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void DryRunScript();
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void Preprocess();
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void ParseInclude(char *lumpname);
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void ParseScript(char *rover = NULL);
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void ParseScript(char *rover, AActor **pTrigger);
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void ParseData(char *rover, char *data, char *end);
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};
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@ -364,7 +364,7 @@ DFsVariable *DFsScript::VariableForName(const char *name)
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//
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//==========================================================================
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DFsVariable *DFsScript::FindVariable(const char *name)
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DFsVariable *DFsScript::FindVariable(const char *name, DFsScript *GlobalScript)
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{
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DFsVariable *var;
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DFsScript *current = this;
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@ -374,7 +374,13 @@ DFsVariable *DFsScript::FindVariable(const char *name)
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// check this script
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if ((var = current->VariableForName(name)))
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return var;
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current = current->parent; // try the parent of this one
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// Since the global script cannot be serialized, we cannot store a pointer to it, because this cannot be safely restored during deserialization.
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// To compensate we need to check the relationship explicitly here.
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if (current->parent == nullptr && current != GlobalScript)
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current = GlobalScript;
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else
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current = current->parent; // try the parent of this one
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}
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return NULL; // no variable
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