From 10a017e1049007ba76af9e4499aae79cc4afcdea Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 19 Feb 2019 00:29:22 +0100 Subject: [PATCH] - fixed: The language ID was set before reading the config. This essentially rendered saving the language CVAR useless. --- src/d_main.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d_main.cpp b/src/d_main.cpp index 31e241418..762a0f015 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -2027,8 +2027,6 @@ static void D_DoomInit() gamestate = GS_STARTUP; - SetLanguageIDs (); - const char *v = Args->CheckValue("-rngseed"); if (v) { @@ -2047,6 +2045,7 @@ static void D_DoomInit() if (!batchrun) Printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems + SetLanguageIDs (); } //==========================================================================