- added PlusZ intrinsic to Vector3 and ToVector intrinsic to numeric values.

These just mirror features of the internal vector classes.
This commit is contained in:
Christoph Oelckers 2022-11-13 07:50:54 +01:00
parent f3b33f7cf8
commit 1047b766df
3 changed files with 146 additions and 1 deletions

View file

@ -154,6 +154,8 @@ xx(Length)
xx(LengthSquared)
xx(Unit)
xx(Angle)
xx(PlusZ)
xx(ToVector)
xx(Size)
xx(Push)
xx(Insert)

View file

@ -8218,6 +8218,15 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
// Note: These builtins would better be relegated to the actual type objects, instead of polluting this file, but that's a task for later.
// Texture builtins.
if (Self->ValueType->isNumeric())
{
if (MethodName == NAME_ToVector)
{
Self = new FxToVector(Self);
SAFE_RESOLVE(Self, ctx);
return Self;
}
}
else if (Self->ValueType == TypeTextureID)
{
if (MethodName == NAME_IsValid || MethodName == NAME_IsNull || MethodName == NAME_Exists || MethodName == NAME_SetInvalid || MethodName == NAME_SetNull)
@ -8263,7 +8272,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
else if (Self->IsVector())
{
// handle builtins: Vectors got 2: Length and Unit.
// handle builtins: Vectors got 5.
if (MethodName == NAME_Length || MethodName == NAME_LengthSquared || MethodName == NAME_Unit || MethodName == NAME_Angle)
{
if (ArgList.Size() > 0)
@ -8277,6 +8286,20 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
delete this;
return x->Resolve(ctx);
}
else if (MethodName == NAME_PlusZ && Self->IsVector3())
{
if (ArgList.Size() != 1)
{
ScriptPosition.Message(MSG_ERROR, "Incorrect number of parameters in call to %s", MethodName.GetChars());
delete this;
return nullptr;
}
auto x = new FxVectorPlusZ(Self, MethodName, ArgList[0]);
Self = nullptr;
ArgList[0] = nullptr;
delete this;
return x->Resolve(ctx);
}
}
else if (Self->ValueType == TypeString)
@ -9304,6 +9327,86 @@ ExpEmit FxVectorBuiltin::Emit(VMFunctionBuilder *build)
return to;
}
//==========================================================================
//
// FxPlusZ
//
//==========================================================================
FxVectorPlusZ::FxVectorPlusZ(FxExpression* self, FName name, FxExpression* z)
:FxExpression(EFX_VectorBuiltin, self->ScriptPosition), Function(name), Self(self), Z(new FxFloatCast(z))
{
}
FxVectorPlusZ::~FxVectorPlusZ()
{
SAFE_DELETE(Self);
SAFE_DELETE(Z);
}
FxExpression* FxVectorPlusZ::Resolve(FCompileContext& ctx)
{
SAFE_RESOLVE(Self, ctx);
SAFE_RESOLVE(Z, ctx);
assert(Self->IsVector3()); // should never be created for anything else.
ValueType = Self->ValueType;
return this;
}
ExpEmit FxVectorPlusZ::Emit(VMFunctionBuilder* build)
{
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
ExpEmit op = Self->Emit(build);
ExpEmit z = Z->Emit(build);
build->Emit(OP_MOVEV2, to.RegNum, op.RegNum);
build->Emit(z.Konst ? OP_ADDF_RK : OP_ADDF_RR, to.RegNum + 2, op.RegNum + 2, z.RegNum);
op.Free(build);
z.Free(build);
return to;
}
//==========================================================================
//
// FxPlusZ
//
//==========================================================================
FxToVector::FxToVector(FxExpression* self)
:FxExpression(EFX_ToVector, self->ScriptPosition), Self(new FxFloatCast(self))
{
}
FxToVector::~FxToVector()
{
SAFE_DELETE(Self);
}
FxExpression* FxToVector::Resolve(FCompileContext& ctx)
{
SAFE_RESOLVE(Self, ctx);
assert(Self->IsNumeric()); // should never be created for anything else.
ValueType = TypeVector2;
return this;
}
ExpEmit FxToVector::Emit(VMFunctionBuilder* build)
{
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
ExpEmit op = Self->Emit(build);
build->Emit(OP_FLOP, to.RegNum, op.RegNum, FLOP_COS_DEG);
build->Emit(OP_FLOP, to.RegNum + 1, op.RegNum, FLOP_SIN_DEG);
op.Free(build);
return to;
}
//==========================================================================
//
//

View file

@ -285,6 +285,7 @@ enum EFxType
EFX_SwitchStatement,
EFX_CaseStatement,
EFX_VectorValue,
EFX_VectorPlusZ,
EFX_VectorBuiltin,
EFX_TypeCheck,
EFX_DynamicCast,
@ -306,6 +307,7 @@ enum EFxType
EFX_FontCast,
EFX_LocalArrayDeclaration,
EFX_OutVarDereference,
EFX_ToVector,
EFX_COUNT
};
@ -1611,6 +1613,44 @@ public:
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxPlusZ
//
//==========================================================================
class FxVectorPlusZ : public FxExpression
{
FName Function;
FxExpression* Self;
FxExpression* Z;
public:
FxVectorPlusZ(FxExpression* self, FName name, FxExpression*);
~FxVectorPlusZ();
FxExpression* Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder* build);
};
//==========================================================================
//
// FxPlusZ
//
//==========================================================================
class FxToVector : public FxExpression
{
FxExpression* Self;
public:
FxToVector(FxExpression* self);
~FxToVector();
FxExpression* Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder* build);
};
//==========================================================================
//
// FxVectorBuiltin