mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Fixed: Quakes with rolling were not unique; they borrowed from any other quakes that didn't have rolling, thus preventing the rolling from falling off properly.
This commit is contained in:
parent
38d92b23b9
commit
0fc7055f51
3 changed files with 8 additions and 6 deletions
|
@ -283,7 +283,8 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
|||
double dist = quake->m_Spot->Distance2D (victim, true);
|
||||
if (dist < quake->m_TremorRadius)
|
||||
{
|
||||
double falloff = quake->GetFalloff(dist);
|
||||
const double falloff = quake->GetFalloff(dist);
|
||||
const double rfalloff = (quake->m_RollIntensity != 0) ? falloff : 0.;
|
||||
++count;
|
||||
double x = quake->GetModIntensity(quake->m_Intensity.X);
|
||||
double y = quake->GetModIntensity(quake->m_Intensity.Y);
|
||||
|
@ -293,6 +294,7 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
|||
if (!(quake->m_Flags & QF_WAVE))
|
||||
{
|
||||
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
|
||||
jiggers.RFalloff = MAX(rfalloff, jiggers.RFalloff);
|
||||
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity);
|
||||
if (quake->m_Flags & QF_RELATIVE)
|
||||
{
|
||||
|
@ -310,11 +312,11 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
|||
else
|
||||
{
|
||||
jiggers.WFalloff = MAX(falloff, jiggers.WFalloff);
|
||||
double mr = r * quake->GetModWave(quake->m_RollWave);
|
||||
jiggers.RWFalloff = MAX(rfalloff, jiggers.RWFalloff);
|
||||
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave);
|
||||
double mx = x * quake->GetModWave(quake->m_WaveSpeed.X);
|
||||
double my = y * quake->GetModWave(quake->m_WaveSpeed.Y);
|
||||
double mz = z * quake->GetModWave(quake->m_WaveSpeed.Z);
|
||||
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave);
|
||||
|
||||
// [RH] This only gives effect to the last sine quake. I would
|
||||
// prefer if some way was found to make multiples coexist
|
||||
|
|
|
@ -153,7 +153,7 @@ struct FQuakeJiggers
|
|||
DVector3 RelIntensity;
|
||||
DVector3 Offset;
|
||||
DVector3 RelOffset;
|
||||
double Falloff, WFalloff;
|
||||
double Falloff, WFalloff, RFalloff, RWFalloff;
|
||||
double RollIntensity, RollWave;
|
||||
};
|
||||
|
||||
|
|
|
@ -872,9 +872,9 @@ void R_SetupFrame (AActor *actor)
|
|||
double quakefactor = r_quakeintensity;
|
||||
DAngle an;
|
||||
|
||||
if (jiggers.RollIntensity != 0 || jiggers.RollWave != 0)
|
||||
if (jiggers.RollIntensity != 0)
|
||||
{
|
||||
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave, jiggers.Falloff, jiggers.WFalloff);
|
||||
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave, jiggers.RFalloff, jiggers.RWFalloff);
|
||||
}
|
||||
if (jiggers.RelIntensity.X != 0 || jiggers.RelOffset.X != 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue