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https://github.com/ZDoom/qzdoom.git
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commit
0fb1a0604c
4 changed files with 36 additions and 8 deletions
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@ -99,7 +99,7 @@ CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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}
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// Software OpenGL canvas
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CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if ((self ? 1 : 0) != currentcanvas)
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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@ -177,7 +177,7 @@ void I_InitGraphics ()
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val.Bool = !!Args->CheckParm ("-devparm");
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ticker.SetGenericRepDefault (val, CVAR_Bool);
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if (currentcanvas == 1) // Software Canvas: 1 = D3D or DirectDraw, 0 = OpenGL
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if (currentcanvas == 0) // Software Canvas: 0 = D3D or DirectDraw, 1 = OpenGL
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if (currentrenderer == 1)
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Video = gl_CreateVideo();
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else
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@ -201,14 +201,14 @@ static void I_DeleteRenderer()
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void I_CreateRenderer()
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{
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currentrenderer = vid_renderer;
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currentcanvas = vid_used3d;
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currentcanvas = vid_glswfb;
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if (currentrenderer == 1)
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Printf("Renderer: OpenGL\n");
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else if (currentcanvas == 0)
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Printf("Renderer: Software on OpenGL\n");
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else if (currentcanvas == 1 && vid_forceddraw == false)
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Printf("Renderer: Software on Direct3D\n");
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else if (currentcanvas == 1)
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Printf("Renderer: Software on OpenGL\n");
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else if (currentcanvas == 0 && vid_forceddraw == false)
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Printf("Renderer: Software on Direct3D\n");
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else if (currentcanvas == 0)
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Printf("Renderer: Software on DirectDraw\n");
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else
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Printf("Renderer: Unknown\n");
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@ -488,6 +488,12 @@ F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
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{
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setsectorspecial 147 0
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}
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0D491365C1B88B7D1B603890100DD03E // doom2.wad map18
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{
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// missing textures
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setwalltexture 451 front mid metal
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setwalltexture 459 front mid metal
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}
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EBDAC00E9D25D884B2C8F4B1F0390539 // doom2.wad map21
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{
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// push ceiling down in glitchy sectors above the stair switches
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@ -2361,6 +2361,8 @@ OPTVAL_EVERYTHING = "Everything";
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OPTVAL_FULLSCREENONLY = "Fullscreen only";
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OPTVAL_GL = "OpenGL";
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OPTVAL_D3D = "Direct3D";
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OPTVAL_SDL = "SDL";
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OPTVAL_COCOA = "Cocoa";
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OPTVAL_HWPOLY = "OpenGL-Accelerated";
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OPTVAL_SWDOOM = "Doom Software Renderer";
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OPTVAL_DEDICATED = "High-Performance";
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@ -1771,6 +1771,18 @@ OptionValue "GLD3D"
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1, "$OPTVAL_GL"
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}
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OptionValue "GLSDL"
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{
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0, "$OPTVAL_SDL"
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1, "$OPTVAL_GL"
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}
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OptionValue "GLCOCOA"
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{
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0, "$OPTVAL_COCOA"
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1, "$OPTVAL_GL"
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}
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OptionMenu RendererMenu
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{
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Title "$RNDMNU_TITLE"
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@ -1779,7 +1791,15 @@ OptionMenu RendererMenu
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Option "$RNDMNU_POLY", "r_polyrenderer", "OnOff"
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IfOption(Windows)
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{
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Option "$RNDMNU_CANVAS", "vid_used3d", "D3DGL"
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Option "$RNDMNU_CANVAS", "vid_glswfb", "GLD3D"
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}
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IfOption(unix)
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{
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Option "$RNDMNU_CANVAS", "vid_glswfb", "GLSDL"
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}
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IfOption(Mac)
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{
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Option "$RNDMNU_CANVAS", "vid_glswfb", "GLCOCOA"
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}
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}
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