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- added vid_scaletowidth and vid_scaletoheight to calculate vid_scalefactor to reach a certain value on screen dynamics
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@ -99,3 +99,52 @@ bool ViewportIsScaled43()
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vid_scalemode = 0;
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return vScaleTable[vid_scalemode].isScaled43;
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}
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void R_ShowCurrentScaling()
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{
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Printf("Current Scale: %f\n", (float)(vid_scalefactor));
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}
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bool R_CalcsShouldBeBlocked()
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{
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if (vid_scalemode < 0 || vid_scalemode > 1)
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{
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Printf("vid_scalemode should be 0 or 1 before using this command.\n");
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return true;
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}
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return false;
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}
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CCMD (vid_scaletowidth)
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{
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float newscalefactor;
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if (R_CalcsShouldBeBlocked())
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return;
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if (argv.argc() > 1)
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newscalefactor = (float)((double)vid_scalefactor * (double)atof(argv[1]) / (double)DisplayWidth);
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else
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newscalefactor = vid_scalefactor;
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if ( newscalefactor > 2.0 || newscalefactor <= 0.0 )
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newscalefactor = 1.0;
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vid_scalefactor = newscalefactor;
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R_ShowCurrentScaling();
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}
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CCMD (vid_scaletoheight)
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{
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float newscalefactor;
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if (R_CalcsShouldBeBlocked())
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return;
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if (argv.argc() > 1)
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newscalefactor = (float)((double)vid_scalefactor * (double)atof(argv[1]) / (double)DisplayHeight);
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else
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newscalefactor = vid_scalefactor;
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if ( newscalefactor > 2.0 || newscalefactor <= 0.0 )
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newscalefactor = 1.0;
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vid_scalefactor = newscalefactor;
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R_ShowCurrentScaling();
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}
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