From 0fa74220c9fe56d106b983e5248ec7b254495b3d Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sun, 3 Dec 2017 12:39:24 -0500 Subject: [PATCH] - fixed: doublize sky float, in order to make it more smooth --- src/gl/scene/gl_scene.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 329ac6484..af03af86e 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -800,8 +800,8 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f GLRenderer->mAngles.Roll.Degrees = r_viewpoint.Angles.Roll.Degrees; // Scroll the sky - GLRenderer->mSky1Pos = (double)fmod(screen->FrameTime * level.skyspeed1, 1024.f) * 90./256.; - GLRenderer->mSky2Pos = (double)fmod(screen->FrameTime * level.skyspeed2, 1024.f) * 90./256.; + GLRenderer->mSky1Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed1, 1024.f) * 90./256.; + GLRenderer->mSky2Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed2, 1024.f) * 90./256.;