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- fixed some conversion errors in A_StalkerLookInit.
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1 changed files with 3 additions and 3 deletions
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@ -67,7 +67,7 @@ class Stalker : Actor
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STLK QRST 4;
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STLK U 4 A_NoBlocking;
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STLK VW 4;
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STLK "XYZ[" 4 Bright;
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STLK XYZ[ 4 Bright;
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Stop;
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}
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@ -86,7 +86,7 @@ class Stalker : Actor
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void A_StalkerLookInit ()
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{
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State st;
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if (!bNoGravity)
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if (bNoGravity)
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{
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st = FindState("LookCeiling");
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}
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@ -94,7 +94,7 @@ class Stalker : Actor
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{
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st = FindState("LookFloor");
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}
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if (st.NextState != st)
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if (st != CurState.NextState)
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{
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SetState (st);
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}
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