mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-26 05:51:52 +00:00
- don't delete any DObjects
FraggleScript's global_script was deleted instead of destroyed.
This commit is contained in:
parent
afa022605a
commit
0f8972c96b
2 changed files with 7 additions and 27 deletions
|
@ -170,7 +170,6 @@ DFsScript::DFsScript()
|
|||
|
||||
void DFsScript::Destroy()
|
||||
{
|
||||
if (this == global_script) global_script = NULL;
|
||||
ClearVariables(true);
|
||||
ClearSections();
|
||||
ClearChildren();
|
||||
|
@ -667,29 +666,10 @@ static int LS_FS_Execute (line_t *ln, AActor *it, bool backSide,
|
|||
|
||||
void FS_Close()
|
||||
{
|
||||
int i;
|
||||
DFsVariable *current, *next;
|
||||
|
||||
if (global_script != NULL)
|
||||
{
|
||||
// we have to actually delete the global variables if we don't want
|
||||
// to get them reported as memory leaks.
|
||||
for (i = 0; i < VARIABLESLOTS; i++)
|
||||
{
|
||||
current = global_script->variables[i];
|
||||
|
||||
while (current)
|
||||
{
|
||||
next = current->next; // save for after freeing
|
||||
|
||||
current->ObjectFlags |= OF_YesReallyDelete;
|
||||
delete current;
|
||||
current = next; // go to next in chain
|
||||
}
|
||||
}
|
||||
GC::DelSoftRoot(global_script);
|
||||
global_script->ObjectFlags |= OF_YesReallyDelete;
|
||||
delete global_script;
|
||||
global_script->Destroy();
|
||||
global_script = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2892,8 +2892,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTarget)
|
|||
PARAM_ANGLE_OPT(max_turn) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(max_pitch) { max_pitch = 270; }
|
||||
PARAM_ANGLE_OPT(ang_offset) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { max_turn = 0; }
|
||||
PARAM_INT_OPT(flags) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { pitch_offset = 0; }
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
|
||||
A_FaceTarget(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
return 0;
|
||||
|
@ -2905,8 +2905,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMaster)
|
|||
PARAM_ANGLE_OPT(max_turn) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(max_pitch) { max_pitch = 270; }
|
||||
PARAM_ANGLE_OPT(ang_offset) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { max_turn = 0; }
|
||||
PARAM_INT_OPT(flags) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { pitch_offset = 0; }
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
|
||||
A_FaceMaster(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
return 0;
|
||||
|
@ -2918,8 +2918,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTracer)
|
|||
PARAM_ANGLE_OPT(max_turn) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(max_pitch) { max_pitch = 270; }
|
||||
PARAM_ANGLE_OPT(ang_offset) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { max_turn = 0; }
|
||||
PARAM_INT_OPT(flags) { max_turn = 0; }
|
||||
PARAM_ANGLE_OPT(pitch_offset) { pitch_offset = 0; }
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
|
||||
A_FaceTracer(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue