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Re-enable ray query in the shader
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1 changed files with 1 additions and 2 deletions
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@ -352,7 +352,7 @@ float shadowAttenuation(vec4 lightpos, float lightcolorA)
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vec3 origin = pixelpos.xyz;
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vec3 direction = normalize(lightpos.xyz - pixelpos.xyz);
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float lightDistance = distance(pixelpos.xyz, lightpos.xyz);
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/*
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, TopLevelAS, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, origin, 0.01f, direction, lightDistance);
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@ -364,7 +364,6 @@ float shadowAttenuation(vec4 lightpos, float lightcolorA)
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{
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return 0.0;
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}
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*/
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return 1.0;
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}
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