mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- fixed: When the intensity values of DEarthquake were converted to fixed point, its uses in DEarthquake::Tick were not changed along.
This commit is contained in:
parent
2adf8d524c
commit
0ef9ee23b1
1 changed files with 3 additions and 3 deletions
|
@ -143,15 +143,15 @@ void DEarthquake::Tick ()
|
|||
angle_t an = victim->angle + ANGLE_1*pr_quake();
|
||||
if (m_IntensityX == m_IntensityY)
|
||||
{ // Thrust in a circle
|
||||
P_ThrustMobj (victim, an, m_IntensityX << (FRACBITS-1));
|
||||
P_ThrustMobj (victim, an, m_IntensityX/2);
|
||||
}
|
||||
else
|
||||
{ // Thrust in an ellipse
|
||||
an >>= ANGLETOFINESHIFT;
|
||||
// So this is actually completely wrong, but it ought to be good
|
||||
// enough. Otherwise, I'd have to use tangents and square roots.
|
||||
victim->vel.x += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
|
||||
victim->vel.y += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
|
||||
victim->vel.x += FixedMul(m_IntensityX/2, finecosine[an]);
|
||||
victim->vel.y += FixedMul(m_IntensityY/2, finesine[an]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue