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- fixed bad function call in vertex buffer init code.
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@ -398,7 +398,7 @@ void FFlatVertexBuffer::UpdatePlaneVertices(sector_t *sec, int plane)
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void FFlatVertexBuffer::CreateVBO()
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{
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vbo_shadowdata.Reserve(mNumReserved);
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vbo_shadowdata.Resize(mNumReserved);
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CreateFlatVBO();
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mCurIndex = mIndex = vbo_shadowdata.Size();
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memcpy(map, &vbo_shadowdata[0], vbo_shadowdata.Size() * sizeof(FFlatVertex));
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