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- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
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2 changed files with 28 additions and 1 deletions
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@ -1059,6 +1059,33 @@ DEFINE_PROPERTY(bloodcolor, C, Actor)
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static_cast<PClassActor *>(info)->BloodColor = pe;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(bloodtype, Sss, Actor)
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{
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PROP_STRING_PARM(str, 0)
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PROP_STRING_PARM(str1, 1)
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PROP_STRING_PARM(str2, 2)
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FName blood = str;
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// normal blood
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defaults->NameVar("BloodType") = blood;
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if (PROP_PARM_COUNT > 1)
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{
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blood = str1;
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}
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// blood splatter
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defaults->NameVar("BloodType2") = blood;
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if (PROP_PARM_COUNT > 2)
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{
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blood = str2;
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}
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// axe blood
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defaults->NameVar("BloodType3") = blood;
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}
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//==========================================================================
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//
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@ -224,7 +224,7 @@ class Actor : Thinker native
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Property DontHurtShooter: DontHurtShooter;
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Property ExplosionRadius: ExplosionRadius;
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Property ExplosionDamage: ExplosionDamage;
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Property BloodType: BloodType, BloodType2, BloodType3;
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//Property BloodType: BloodType, BloodType2, BloodType3;
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Property FastSpeed: FastSpeed;
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Property HowlSound: HowlSound;
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Property GibHealth: GibHealth;
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