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P_HitWater ignore extra floors below real floor
P_HitWater incorrectly assumed extra floors were always above the real floor.
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1 changed files with 1 additions and 1 deletions
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@ -5169,7 +5169,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
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}
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}
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planez = rover->bottom.plane->ZatPoint(x, y);
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if (planez < z) return false;
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if (planez < z && !(planez < thing->floorz)) return false;
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}
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#endif
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hsec = sec->GetHeightSec();
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