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- assigned endoom lump name after mapinfo is parsed
https://forum.zdoom.org/viewtopic.php?t=69032
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1 changed files with 1 additions and 1 deletions
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@ -3151,7 +3151,6 @@ static int D_DoomMain_Internal (void)
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gameinfo.nokeyboardcheats = iwad_info->nokeyboardcheats;
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gameinfo.nokeyboardcheats = iwad_info->nokeyboardcheats;
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gameinfo.ConfigName = iwad_info->Configname;
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gameinfo.ConfigName = iwad_info->Configname;
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lastIWAD = iwad;
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lastIWAD = iwad;
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endoomName = gameinfo.Endoom;
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if ((gameinfo.flags & GI_SHAREWARE) && pwads.Size() > 0)
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if ((gameinfo.flags & GI_SHAREWARE) && pwads.Size() > 0)
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@ -3333,6 +3332,7 @@ static int D_DoomMain_Internal (void)
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if (!batchrun) Printf ("G_ParseMapInfo: Load map definitions.\n");
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if (!batchrun) Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo (iwad_info->MapInfo);
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G_ParseMapInfo (iwad_info->MapInfo);
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MessageBoxClass = gameinfo.MessageBoxClass;
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MessageBoxClass = gameinfo.MessageBoxClass;
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endoomName = gameinfo.Endoom;
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ReadStatistics();
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ReadStatistics();
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// MUSINFO must be parsed after MAPINFO
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// MUSINFO must be parsed after MAPINFO
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