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Added FlyBob Multiplier for Player
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3 changed files with 6 additions and 2 deletions
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@ -284,6 +284,7 @@ xx(SideMove2)
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xx(Face)
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xx(Slot)
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xx(SoundClass)
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xx(FlyBob)
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xx(ViewBob)
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xx(WaterClimbSpeed)
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xx(DamageFade)
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@ -2418,7 +2418,7 @@ static void P_ZMovement (AActor *mo, double oldfloorz)
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if (!mo->IsNoClip2() && fViewBob)
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{
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mo->AddZ(DAngle::fromDeg(360 / 80.f * mo->Level->maptime).Sin() / 8);
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mo->AddZ(DAngle::fromDeg(360 / 80.f * mo->Level->maptime).Sin() / 8 * mo->FloatVar(NAME_FlyBob));
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}
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if (!(mo->flags8 & MF8_NOFRICTION))
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@ -46,6 +46,7 @@ class PlayerPawn : Actor
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double AirCapacity; // Multiplier for air supply underwater.
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Class<Inventory> FlechetteType;
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color DamageFade; // [CW] Fades for when you are being damaged.
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double FlyBob; // [B] Fly bobbing mulitplier
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double ViewBob; // [SP] ViewBob Multiplier
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double WaterClimbSpeed; // [B] Speed when climbing up walls in water
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double FullHeight;
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@ -76,6 +77,7 @@ class PlayerPawn : Actor
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property FlechetteType: FlechetteType;
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property Portrait: Portrait;
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property TeleportFreezeTime: TeleportFreezeTime;
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property FlyBob: FlyBob;
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property ViewBob: ViewBob;
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property WaterClimbSpeed : WaterClimbSpeed;
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@ -119,6 +121,7 @@ class PlayerPawn : Actor
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Player.MugShotMaxHealth 0;
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Player.FlechetteType "ArtiPoisonBag3";
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Player.AirCapacity 1;
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Player.FlyBob 1;
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Player.ViewBob 1;
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Player.WaterClimbSpeed 3.5;
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Player.TeleportFreezeTime 18;
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@ -563,7 +566,7 @@ class PlayerPawn : Actor
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}
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else if (bNoGravity && !player.onground)
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{
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player.bob = 0.5;
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player.bob = min(abs(0.5 * FlyBob), MAXBOB);
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}
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else
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{
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