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Make PStruct::AddField() check for duplicates
- PStruct::AddField() now checks the symbol table for a symbol of the same name before adding a new field. If the name is in use, it returns NULL.
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parent
27ddaad7ca
commit
0d1973a659
2 changed files with 9 additions and 4 deletions
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@ -1414,11 +1414,12 @@ PStruct::PStruct(FName name, DObject *outer)
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//
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// PStruct :: AddField
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//
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// Appends a new field to the end of a struct.
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// Appends a new field to the end of a struct. Returns either the new field
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// or NULL if a symbol by that name already exists.
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//
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//==========================================================================
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PField *PStruct::AddField(FName name, PType *type)
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PField *PStruct::AddField(FName name, PType *type, DWORD flags)
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{
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PField *field = new PField(name, type);
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@ -1432,8 +1433,12 @@ PField *PStruct::AddField(FName name, PType *type)
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// its fields.
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Align = MAX(Align, type->Align);
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if (Symbols.AddSymbol(field) == NULL)
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{ // name is already in use
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delete field;
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return NULL;
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}
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Fields.Push(field);
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Symbols.AddSymbol(field);
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return field;
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}
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@ -467,7 +467,7 @@ public:
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TArray<PField *> Fields;
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PSymbolTable Symbols;
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PField *AddField(FName name, PType *type);
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PField *AddField(FName name, PType *type, DWORD flags=0);
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size_t PropagateMark();
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protected:
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