Forgot to save the last change before committing.

SVN r369 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-31 15:24:22 +00:00
parent 063c85b157
commit 0cf2ae0127

View file

@ -634,8 +634,11 @@ void AActor::Die (AActor *source, AActor *inflictor)
int gibhealth = -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth,
gameinfo.gametype == GAME_Doom ? -GetDefault()->health : -GetDefault()->health/2));
DamageType =NAME_None; // Don't pass on a damage type this actor cannot handle
// Don't pass on a damage type this actor cannot handle
// (most importantly prevent barrels from passing on ice damage)
// Massacre must be preserved though.
if (DamageType != NAME_Massacre) DamageType =NAME_None;
if ((health<gibhealth || flags4 & MF4_EXTREMEDEATH) && !(flags4 & MF4_NOEXTREMEDEATH))
{ // Extreme death
diestate = FindState (2, NAME_Death, NAME_Extreme);