- replaced all calls to GetCVar with direct CVar accesses.

This commit is contained in:
Christoph Oelckers 2016-11-20 23:39:37 +01:00
parent 8f722a3633
commit 0cbd260f96
5 changed files with 6 additions and 6 deletions

View file

@ -186,11 +186,11 @@ extend class Actor
void A_BrainDie() void A_BrainDie()
{ {
// [RH] If noexit, then don't end the level. // [RH] If noexit, then don't end the level.
if ((GetCVar("deathmatch") || GetCVar("alwaysapplydmflags")) && GetCVar("sv_noexit")) if ((deathmatch || alwaysapplydmflags) && sv_noexit)
return; return;
// New dmflag: Kill all boss spawned monsters before ending the level. // New dmflag: Kill all boss spawned monsters before ending the level.
if (GetCVar("sv_killbossmonst")) if (sv_killbossmonst)
{ {
int count; // Repeat until we have no more boss-spawned monsters. int count; // Repeat until we have no more boss-spawned monsters.
ThinkerIterator it = ThinkerIterator.Create(); ThinkerIterator it = ThinkerIterator.Create();

View file

@ -38,7 +38,7 @@ extend class Actor
{ {
void A_BarrelDestroy() void A_BarrelDestroy()
{ {
if (GetCVar("sv_barrelrespawn")) if (sv_barrelrespawn)
{ {
Height = Default.Height; Height = Default.Height;
bInvisible = true; bInvisible = true;

View file

@ -41,7 +41,7 @@ extend class StateProvider
} }
int damage = GetCVar("deathmatch") ? 100 : 150; int damage = deathmatch ? 100 : 150;
A_RailAttack(damage, offset_xy, false); // note that this function handles ammo depletion itself for Dehacked compatibility purposes. A_RailAttack(damage, offset_xy, false); // note that this function handles ammo depletion itself for Dehacked compatibility purposes.
} }

View file

@ -192,7 +192,7 @@ extend class Actor
aimtarget.Height = Height; aimtarget.Height = Height;
bool shootmode = ((flags & MSF_Classic) || // Flag explicitely set, or no flags and compat options bool shootmode = ((flags & MSF_Classic) || // Flag explicitely set, or no flags and compat options
(flags == 0 && isDehState(CurState) && GetCVar("compat_mushroom"))); (flags == 0 && isDehState(CurState) && compat_mushroom));
for (i = -numspawns; i <= numspawns; i += 8) for (i = -numspawns; i <= numspawns; i += 8)
{ {

View file

@ -81,7 +81,7 @@ extend class StateProvider
return; return;
} }
SpawnPlayerMissile("BFGBall", angle, 0, 0, 0, null, false, GetCVar("sv_nobfgaim")); SpawnPlayerMissile("BFGBall", angle, 0, 0, 0, null, false, sv_nobfgaim);
} }