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- fixed: The portal link table was not created when there were no sector portals.
- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation. # Conflicts: # src/gl/models/gl_models.cpp # src/gl/scene/gl_sprite.cpp
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2 changed files with 29 additions and 25 deletions
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@ -2287,9 +2287,12 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
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{
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{
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fixed_t bestfrac = FIXED_MAX;
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fixed_t bestfrac = FIXED_MAX;
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spechit_t besthit;
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spechit_t besthit;
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int besthitnum;
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// find the portal nearest to the crossing actor
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// find the portal nearest to the crossing actor
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for (auto &spec : portalhit)
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for (unsigned i = 0; i < portalhit.Size();i++)
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{
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{
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auto &spec = portalhit[i];
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line_t *ld = spec.line;
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line_t *ld = spec.line;
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if (ld->frontsector->PortalGroup != thing->Sector->PortalGroup) continue; // must be in the same group to be considered valid.
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if (ld->frontsector->PortalGroup != thing->Sector->PortalGroup) continue; // must be in the same group to be considered valid.
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@ -2305,12 +2308,14 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
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{
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{
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besthit = spec;
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besthit = spec;
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bestfrac = frac;
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bestfrac = frac;
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besthitnum = i;
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}
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}
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}
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}
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}
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}
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if (bestfrac < FIXED_MAX)
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if (bestfrac < FIXED_MAX)
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{
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{
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portalhit.Delete(besthitnum);
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line_t *ld = besthit.line;
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line_t *ld = besthit.line;
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FLinePortal *port = ld->getPortal();
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FLinePortal *port = ld->getPortal();
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if (port->mType == PORTT_LINKED)
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if (port->mType == PORTT_LINKED)
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@ -2370,7 +2375,10 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
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}
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}
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R_AddInterpolationPoint(hit);
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R_AddInterpolationPoint(hit);
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}
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}
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if (port->mType == PORTT_LINKED) continue;
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if (port->mType == PORTT_LINKED)
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{
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continue;
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}
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}
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}
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break;
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break;
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}
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}
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@ -933,7 +933,7 @@ void P_CreateLinkedPortals()
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TThinkerIterator<AStackPoint> it;
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TThinkerIterator<AStackPoint> it;
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AStackPoint *mo;
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AStackPoint *mo;
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TArray<AStackPoint *> orgs;
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TArray<AStackPoint *> orgs;
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int id = 0;
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int id = 1;
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bool bogus = false;
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bool bogus = false;
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while ((mo = it.Next()))
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while ((mo = it.Next()))
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@ -952,12 +952,8 @@ void P_CreateLinkedPortals()
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}
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}
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}
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}
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}
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}
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if (orgs.Size() == 0)
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if (orgs.Size() != 0)
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{
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{
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// Create the 0->0 translation which is always needed.
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Displacements.Create(1);
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return;
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}
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for (int i = 0; i < numsectors; i++)
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for (int i = 0; i < numsectors; i++)
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{
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{
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for (int j = 0; j < 2; j++)
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for (int j = 0; j < 2; j++)
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@ -977,12 +973,12 @@ void P_CreateLinkedPortals()
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}
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}
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// Group all sectors, starting at each portal origin.
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// Group all sectors, starting at each portal origin.
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id = 1;
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for (unsigned i = 0; i < orgs.Size(); i++)
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for (unsigned i = 0; i < orgs.Size(); i++)
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{
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{
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if (CollectSectors(id, orgs[i]->Sector)) id++;
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if (CollectSectors(id, orgs[i]->Sector)) id++;
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if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
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if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
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}
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}
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}
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for (unsigned i = 0; i < linePortals.Size(); i++)
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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{
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if (linePortals[i].mType == PORTT_LINKED)
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if (linePortals[i].mType == PORTT_LINKED)
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