- Moved Strife conversation data into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2019-01-09 02:03:26 +01:00
parent 0e5986769e
commit 0a6b6173de
10 changed files with 91 additions and 82 deletions

View File

@ -79,6 +79,7 @@
#include "events.h"
#include "i_music.h"
#include "a_dynlight.h"
#include "p_conversation.h"
#include "gi.h"
@ -759,6 +760,9 @@ void G_DoCompleted (void)
if (automapactive)
AM_Stop ();
// Close the conversation menu if open.
P_FreeStrifeConversations ();
wminfo.finished_ep = level.cluster - 1;
wminfo.LName0 = TexMan.CheckForTexture(level.info->PName, ETextureType::MiscPatch);

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@ -53,6 +53,10 @@
class DACSThinker;
class DFraggleThinker;
class DSpotState;
struct FStrifeDialogueNode;
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
struct FLevelData
{
@ -105,9 +109,15 @@ struct FLevelData
FBehaviorContainer Behaviors;
FTagManager tagManager;
AActor *TIDHash[128];
TArray<FStrifeDialogueNode *> StrifeDialogues;
FDialogueIDMap DialogueRoots;
FDialogueMap ClassRoots;
};
struct FLevelLocals : public FLevelData
{
void Tick();
@ -123,6 +133,10 @@ struct FLevelLocals : public FLevelData
void TranslateLineDef (line_t *ld, maplinedef_t *mld, int lineindexforid = -1);
bool IsTIDUsed(int tid);
int FindUniqueTID(int start_tid, int limit);
int GetConversation(int conv_id);
int GetConversation(FName classname);
void SetConversation(int convid, PClassActor *Class, int dlgindex);
int FindNode (const FStrifeDialogueNode *node);
FSectorTagIterator GetSectorTagIterator(int tag)
{

View File

@ -3046,7 +3046,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
LoadMapinfoACSLump();
P_LoadStrifeConversations(map, lumpname);
P_LoadStrifeConversations(Level, map, lumpname);
FMissingTextureTracker missingtex;

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@ -96,28 +96,21 @@ struct TeaserSpeech
static FRandom pr_randomspeech("RandomSpeech");
TArray<FStrifeDialogueNode *> StrifeDialogues;
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
FClassMap StrifeTypes;
static FDialogueIDMap DialogueRoots;
static FDialogueMap ClassRoots;
static int ConversationMenuY;
static int ConversationPauseTic;
// These two should be moved to player_t...
static FStrifeDialogueNode *PrevNode;
static int StaticLastReply;
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type);
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType);
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type);
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
static bool DrawConversationMenu ();
static void PickConversationReply (int replyindex);
static void TerminalResponse (const char *str);
static FStrifeDialogueNode *PrevNode;
//============================================================================
//
@ -137,7 +130,7 @@ void ClearStrifeTypes()
StrifeTypes.Clear();
}
void SetConversation(int convid, PClassActor *Class, int dlgindex)
void FLevelLocals::SetConversation(int convid, PClassActor *Class, int dlgindex)
{
if (convid != -1)
{
@ -156,14 +149,14 @@ PClassActor *GetStrifeType (int typenum)
else return *ptype;
}
int GetConversation(int conv_id)
int FLevelLocals::GetConversation(int conv_id)
{
int *pindex = DialogueRoots.CheckKey(conv_id);
if (pindex == NULL) return -1;
else return *pindex;
}
int GetConversation(FName classname)
int FLevelLocals::GetConversation(FName classname)
{
int *pindex = ClassRoots.CheckKey(classname);
if (pindex == NULL) return -1;
@ -178,12 +171,11 @@ int GetConversation(FName classname)
//
//============================================================================
void P_LoadStrifeConversations (MapData *map, const char *mapname)
void P_LoadStrifeConversations (FLevelLocals *Level, MapData *map, const char *mapname)
{
P_FreeStrifeConversations ();
if (map->Size(ML_CONVERSATION) > 0)
{
LoadScriptFile (map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
LoadScriptFile (Level, map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
}
else
{
@ -192,8 +184,8 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
char scriptname_b[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
char scriptname_t[9] = { 'D','I','A','L','O','G',mapname[3],mapname[4],0 };
if ( LoadScriptFile(scriptname_t, false, 2)
|| LoadScriptFile(scriptname_b, false, 1))
if ( LoadScriptFile(Level, scriptname_t, false, 2)
|| LoadScriptFile(Level, scriptname_b, false, 1))
{
return;
}
@ -201,13 +193,13 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
if (gameinfo.Dialogue.IsNotEmpty())
{
if (LoadScriptFile(gameinfo.Dialogue, false, 0))
if (LoadScriptFile(Level, gameinfo.Dialogue, false, 0))
{
return;
}
}
LoadScriptFile("SCRIPT00", false, 1);
LoadScriptFile(Level, "SCRIPT00", false, 1);
}
}
@ -219,7 +211,7 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
//
//============================================================================
bool LoadScriptFile (const char *name, bool include, int type)
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type)
{
int lumpnum = Wads.CheckNumForName (name);
const bool found = lumpnum >= 0
@ -236,11 +228,11 @@ bool LoadScriptFile (const char *name, bool include, int type)
}
FileReader lump = Wads.ReopenLumpReader (lumpnum);
bool res = LoadScriptFile(lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
bool res = LoadScriptFile(Level, lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
return res;
}
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type)
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type)
{
int i;
uint32_t prevSpeakerType;
@ -261,13 +253,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
if (!isbinary)
{
P_ParseUSDF(lumpnum, lump, numnodes);
P_ParseUSDF(Level, lumpnum, lump, numnodes);
}
else
{
if (!include)
{
LoadScriptFile("SCRIPT00", true, 1);
LoadScriptFile(Level, "SCRIPT00", true, 1);
}
if (!(gameinfo.flags & GI_SHAREWARE))
{
@ -297,13 +289,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
{
if (!(gameinfo.flags & GI_SHAREWARE))
{
node = ReadRetailNode (lump, prevSpeakerType);
node = ReadRetailNode (Level, lump, prevSpeakerType);
}
else
{
node = ReadTeaserNode (lump, prevSpeakerType);
node = ReadTeaserNode (Level, lump, prevSpeakerType);
}
node->ThisNodeNum = StrifeDialogues.Push(node);
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
}
}
return true;
@ -317,7 +309,7 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
//
//============================================================================
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType)
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
{
FStrifeDialogueNode *node;
Speech speech;
@ -343,9 +335,9 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
{
if (type != NULL)
{
ClassRoots[type->TypeName] = StrifeDialogues.Size();
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -393,7 +385,7 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
//
//============================================================================
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType)
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
{
FStrifeDialogueNode *node;
TeaserSpeech speech;
@ -418,9 +410,9 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpea
{
if (type != NULL)
{
ClassRoots[type->TypeName] = StrifeDialogues.Size();
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -581,7 +573,7 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
//
//============================================================================
static int FindNode (const FStrifeDialogueNode *node)
int FLevelLocals::FindNode (const FStrifeDialogueNode *node)
{
int rootnode = 0;
@ -725,16 +717,6 @@ DEFINE_ACTION_FUNCTION(DConversationMenu, SendConversationReply)
void P_FreeStrifeConversations ()
{
FStrifeDialogueNode *node;
while (StrifeDialogues.Pop (node))
{
delete node;
}
DialogueRoots.Clear();
ClassRoots.Clear();
PrevNode = NULL;
if (CurrentMenu != NULL && CurrentMenu->IsKindOf("ConversationMenu"))
{
@ -756,7 +738,8 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
int i;
// Make sure this is actually a player.
if (pc->player == NULL) return;
if (pc == nullptr || pc->player == nullptr || npc == nullptr) return;
auto Level = &level;
// [CW] If an NPC is talking to a PC already, then don't let
// anyone else talk to the NPC.
@ -818,7 +801,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
if (jump && CurNode->ItemCheckNode > 0)
{
int root = pc->player->ConversationNPC->ConversationRoot;
CurNode = StrifeDialogues[root + CurNode->ItemCheckNode - 1];
CurNode = Level->StrifeDialogues[root + CurNode->ItemCheckNode - 1];
}
else
{
@ -904,14 +887,14 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
AActor *npc;
bool takestuff;
int i;
if (player->ConversationNPC == NULL || (unsigned)nodenum >= StrifeDialogues.Size())
auto Level = &level;
if (player->ConversationNPC == nullptr || (unsigned)nodenum >= Level->StrifeDialogues.Size())
{
return;
}
// Find the reply.
node = StrifeDialogues[nodenum];
node = Level->StrifeDialogues[nodenum];
for (i = 0, reply = node->Children; reply != NULL && i != replynum; ++i, reply = reply->Next)
{ }
npc = player->ConversationNPC;
@ -1041,9 +1024,9 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
const bool isNegative = reply->NextNode < 0;
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
if (next < StrifeDialogues.Size())
if (next < Level->StrifeDialogues.Size())
{
npc->Conversation = StrifeDialogues[next];
npc->Conversation = Level->StrifeDialogues[next];
if (isNegative)
{

View File

@ -57,19 +57,14 @@ struct FStrifeDialogueReply
bool NeedsGold = false;
};
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
struct MapData;
void SetStrifeType(int convid, PClassActor *Class);
void SetConversation(int convid, PClassActor *Class, int dlgindex);
PClassActor *GetStrifeType (int typenum);
int GetConversation(int conv_id);
int GetConversation(FName classname);
bool LoadScriptFile (const char *name, bool include, int type = 0);
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type = 0);
void P_LoadStrifeConversations (MapData *map, const char *mapname);
void P_LoadStrifeConversations (FLevelLocals *Level, MapData *map, const char *mapname);
void P_FreeStrifeConversations ();
void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveangle);
@ -78,7 +73,7 @@ void P_ResumeConversation ();
void P_ConversationCommand (int netcode, int player, uint8_t **stream);
class FileReader;
bool P_ParseUSDF(int lumpnum, FileReader &lump, int lumplen);
bool P_ParseUSDF(FLevelLocals *Level, int lumpnum, FileReader &lump, int lumplen);
#endif

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@ -3377,9 +3377,9 @@ FUNC(LS_Thing_SetConversation)
if (arg1 != 0)
{
dlg_index = GetConversation(arg1);
dlg_index = Level->GetConversation(arg1);
if (dlg_index == -1) return false;
node = StrifeDialogues[dlg_index];
node = Level->StrifeDialogues[dlg_index];
}
if (arg0 != 0)

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@ -4374,10 +4374,10 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
actor->SpawnOrder = level.spawnindex++;
// Set default dialogue
actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName);
actor->ConversationRoot = level.GetConversation(actor->GetClass()->TypeName);
if (actor->ConversationRoot != -1)
{
actor->Conversation = StrifeDialogues[actor->ConversationRoot];
actor->Conversation = level.StrifeDialogues[actor->ConversationRoot];
}
else
{
@ -5462,11 +5462,11 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
if (mthing->Conversation > 0)
{
// Make sure that this does not partially overwrite the default dialogue settings.
int root = GetConversation(mthing->Conversation);
int root = level.GetConversation(mthing->Conversation);
if (root != -1)
{
mobj->ConversationRoot = root;
mobj->Conversation = StrifeDialogues[mobj->ConversationRoot];
mobj->Conversation = level.StrifeDialogues[mobj->ConversationRoot];
}
}

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@ -263,6 +263,16 @@ void FLevelLocals::ClearLevelData()
total_monsters = total_items = total_secrets =
killed_monsters = found_items = found_secrets =
wminfo.maxfrags = 0;
FStrifeDialogueNode *node;
while (StrifeDialogues.Pop (node))
{
delete node;
}
DialogueRoots.Clear();
ClassRoots.Clear();
// delete allocated data in the level arrays.
if (sectors.Size() > 0)
@ -342,7 +352,6 @@ void P_FreeLevelData ()
SN_StopAllSequences ();
DThinker::DestroyAllThinkers ();
P_FreeStrifeConversations ();
level.ClearLevelData();
}

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@ -40,12 +40,15 @@
#include "actor.h"
#include "a_pickups.h"
#include "w_wad.h"
#include "g_levellocals.h"
#define Zd 1
#define St 2
class USDFParser : public UDMFParserBase
{
FLevelLocals *Level;
//===========================================================================
//
// Checks an actor type (different representation depending on namespace)
@ -300,7 +303,7 @@ class USDFParser : public UDMFParserBase
FStrifeDialogueNode *node = new FStrifeDialogueNode;
FStrifeDialogueReply **replyptr = &node->Children;
node->ThisNodeNum = StrifeDialogues.Push(node);
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
node->ItemCheckNode = -1;
FString SpeakerName;
@ -403,7 +406,7 @@ class USDFParser : public UDMFParserBase
PClassActor *type = nullptr;
int dlgid = -1;
FName clsid = NAME_None;
unsigned int startpos = StrifeDialogues.Size();
unsigned int startpos = Level->StrifeDialogues.Size();
while (!sc.CheckToken('}'))
{
@ -455,11 +458,11 @@ class USDFParser : public UDMFParserBase
sc.ScriptMessage("No valid actor type defined in conversation.");
return false;
}
SetConversation(dlgid, type, startpos);
for(;startpos < StrifeDialogues.Size(); startpos++)
Level->SetConversation(dlgid, type, startpos);
for(;startpos < Level->StrifeDialogues.Size(); startpos++)
{
StrifeDialogues[startpos]->SpeakerType = type;
StrifeDialogues[startpos]->MenuClassName = clsid;
Level->StrifeDialogues[startpos]->SpeakerType = type;
Level->StrifeDialogues[startpos]->MenuClassName = clsid;
}
return true;
}
@ -471,8 +474,9 @@ class USDFParser : public UDMFParserBase
//===========================================================================
public:
bool Parse(int lumpnum, FileReader &lump, int lumplen)
bool Parse(FLevelLocals *l, int lumpnum, FileReader &lump, int lumplen)
{
Level = l;
sc.OpenMem(Wads.GetLumpFullName(lumpnum), lump.Read(lumplen));
sc.SetCMode(true);
// Namespace must be the first field because everything else depends on it.
@ -512,7 +516,7 @@ public:
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
LoadScriptFile(sc.String, true);
LoadScriptFile(Level, sc.String, true);
sc.MustGetToken(';');
}
else
@ -526,13 +530,13 @@ public:
bool P_ParseUSDF(int lumpnum, FileReader &lump, int lumplen)
bool P_ParseUSDF(FLevelLocals *l, int lumpnum, FileReader &lump, int lumplen)
{
USDFParser parse;
try
{
if (!parse.Parse(lumpnum, lump, lumplen))
if (!parse.Parse(l, lumpnum, lump, lumplen))
{
// clean up the incomplete dialogue structures here
return false;

View File

@ -1968,13 +1968,13 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDial
}
else if (val->IsUint())
{
if (val->GetUint() >= StrifeDialogues.Size())
if (val->GetUint() >= level.StrifeDialogues.Size())
{
node = nullptr;
}
else
{
node = StrifeDialogues[val->GetUint()];
node = level.StrifeDialogues[val->GetUint()];
}
}
else