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- deleted some copypasted but ultimately unused definitions.
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1 changed files with 0 additions and 25 deletions
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@ -14,31 +14,6 @@ class FSWSceneTexture;
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class SWSceneDrawer
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{
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enum
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{
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PSCONST_SpecialStart,
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PSCONST_SpecialEnd,
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PSCONST_Colormap,
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PSCONST_ScreenSize,
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NumPSCONST
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};
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enum
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{
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SHADER_Palette,
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SHADER_Truecolor,
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SHADER_PaletteCM,
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SHADER_TruecolorCM,
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NUM_SHADERS
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};
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struct FBVERTEX
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{
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float x, y, z;
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uint32_t color;
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float tu, tv;
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};
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FTexture *PaletteTexture = nullptr;
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FSWSceneTexture *FBTexture = nullptr;
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bool FBIsTruecolor = false;
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