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- use the console font for printing sound debug info.
The unscaled small font is simply far too small for this on modern displays.
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parent
a3103588f3
commit
099ddea0e1
1 changed files with 31 additions and 31 deletions
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@ -183,21 +183,21 @@ void S_NoiseDebug (void)
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int y, color;
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y = 32 * CleanYfac;
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screen->DrawText (SmallFont, CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
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y += 8;
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screen->DrawText (NewConsoleFont, CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
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y += NewConsoleFont->GetHeight();
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screen->DrawText (SmallFont, CR_GOLD, 0, y, "name", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 70, y, "x", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 120, y, "y", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 170, y, "z", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 220, y, "vol", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 260, y, "dist", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 340, y, "pri", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 380, y, "flags", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 460, y, "aud", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 520, y, "pos", TAG_DONE);
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y += 8;
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screen->DrawText (NewConsoleFont, CR_GOLD, 0, y, "name", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 70, y, "x", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 120, y, "y", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 170, y, "z", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 220, y, "vol", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 260, y, "dist", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 300, y, "chan", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 340, y, "pri", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 380, y, "flags", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 460, y, "aud", TAG_DONE);
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screen->DrawText (NewConsoleFont, CR_GOLD, 520, y, "pos", TAG_DONE);
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y += NewConsoleFont->GetHeight();
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if (Channels == NULL)
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{
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@ -220,52 +220,52 @@ void S_NoiseDebug (void)
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// Name
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Wads.GetLumpName (temp, S_sfx[chan->SoundID].lumpnum);
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temp[8] = 0;
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screen->DrawText (SmallFont, color, 0, y, temp, TAG_DONE);
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screen->DrawText (NewConsoleFont, color, 0, y, temp, TAG_DONE);
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if (!(chan->ChanFlags & CHAN_IS3D))
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{
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screen->DrawText(SmallFont, color, 70, y, "---", TAG_DONE); // X
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screen->DrawText(SmallFont, color, 120, y, "---", TAG_DONE); // Y
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screen->DrawText(SmallFont, color, 170, y, "---", TAG_DONE); // Z
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screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE); // Distance
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screen->DrawText(NewConsoleFont, color, 70, y, "---", TAG_DONE); // X
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screen->DrawText(NewConsoleFont, color, 120, y, "---", TAG_DONE); // Y
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screen->DrawText(NewConsoleFont, color, 170, y, "---", TAG_DONE); // Z
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screen->DrawText(NewConsoleFont, color, 260, y, "---", TAG_DONE); // Distance
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}
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else
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{
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// X coordinate
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mysnprintf(temp, countof(temp), "%.0f", origin.X);
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screen->DrawText(SmallFont, color, 70, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 70, y, temp, TAG_DONE);
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// Y coordinate
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mysnprintf(temp, countof(temp), "%.0f", origin.Z);
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screen->DrawText(SmallFont, color, 120, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 120, y, temp, TAG_DONE);
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// Z coordinate
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mysnprintf(temp, countof(temp), "%.0f", origin.Y);
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screen->DrawText(SmallFont, color, 170, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 170, y, temp, TAG_DONE);
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// Distance
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if (chan->DistanceScale > 0)
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{
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mysnprintf(temp, countof(temp), "%.0f", (origin - listener).Length());
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screen->DrawText(SmallFont, color, 260, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 260, y, temp, TAG_DONE);
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}
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else
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{
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screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 260, y, "---", TAG_DONE);
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}
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}
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// Volume
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mysnprintf(temp, countof(temp), "%.2g", chan->Volume);
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screen->DrawText(SmallFont, color, 220, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 220, y, temp, TAG_DONE);
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// Channel
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mysnprintf(temp, countof(temp), "%d", chan->EntChannel);
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screen->DrawText(SmallFont, color, 300, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 300, y, temp, TAG_DONE);
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// Priority
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mysnprintf(temp, countof(temp), "%d", chan->Priority);
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screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 340, y, temp, TAG_DONE);
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// Flags
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mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE%sV",
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@ -278,18 +278,18 @@ void S_NoiseDebug (void)
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(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
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screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 380, y, temp, TAG_DONE);
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// Audibility
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mysnprintf(temp, countof(temp), "%.4f", GSnd->GetAudibility(chan));
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screen->DrawText(SmallFont, color, 460, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 460, y, temp, TAG_DONE);
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// Position
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mysnprintf(temp, countof(temp), "%u", GSnd->GetPosition(chan));
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screen->DrawText(SmallFont, color, 520, y, temp, TAG_DONE);
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screen->DrawText(NewConsoleFont, color, 520, y, temp, TAG_DONE);
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y += 8;
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y += NewConsoleFont->GetHeight();
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if (chan->PrevChan == &Channels)
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{
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break;
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