removed sv_fastweapons 4 as it may cause issues

This commit is contained in:
Marrub 2015-06-27 15:00:31 -04:00
parent 4208993f22
commit 08e9d75538

View file

@ -125,17 +125,6 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
if (sv_fastweapons == 2 && position == ps_weapon)
psp->tics = state->ActionFunc == NULL ? 0 : 1;
else if (sv_fastweapons >= 4 && position == ps_weapon)
{
if(state->ActionFunc == NULL)
{
psp->tics = 0;
}
else
{
psp->tics = (state->GetTics() != 0);
}
}
else if (sv_fastweapons == 3)
psp->tics = (state->GetTics() != 0);
else if (sv_fastweapons)