mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence. - Added base translation tables for UDMF compatibility maps which only should handle the native line and sector types of each game. - Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option so that it can be (un)set in a map definition and the menu. SVN r966 (trunk)
This commit is contained in:
parent
b2176a4a33
commit
0869b51928
17 changed files with 196 additions and 103 deletions
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@ -1,4 +1,10 @@
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May 12, 2008 (Changes by Graf Zahl)
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- Fixed: Parsing sector special bit masks must be done backwards so that later
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definitions take precedence.
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- Added base translation tables for UDMF compatibility maps which only should
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handle the native line and sector types of each game.
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- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
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so that it can be (un)set in a map definition and the menu.
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- Fixed: SPAC_AnyCross didn't work.
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- Fixed: Pushable doors must also check for SPAC_MPush.
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- Fixed: P_LoadThings2 did not adjust the byte order for the thingid field.
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@ -452,6 +452,7 @@ CVAR (Flag, compat_trace, compatflags, COMPATF_TRACE);
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CVAR (Flag, compat_dropoff, compatflags, COMPATF_DROPOFF);
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CVAR (Flag, compat_boomscroll, compatflags, COMPATF_BOOMSCROLL);
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CVAR (Flag, compat_invisibility,compatflags, COMPATF_INVISIBILITY);
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CVAR (Flag, compat_silentinstantfloors,compatflags, COMPATF_SILENT_INSTANT_FLOORS);
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//==========================================================================
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//
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@ -88,7 +88,7 @@ typedef struct
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} mapsidedef_t;
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// A LineDef, as used for editing, and as input to the BSP builder.
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typedef struct
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struct maplinedef_t
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{
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WORD v1;
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WORD v2;
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@ -97,10 +97,10 @@ typedef struct
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short tag;
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WORD sidenum[2]; // sidenum[1] will be -1 if one sided
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} maplinedef_t;
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} ;
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// [RH] Hexen-compatible LineDef.
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typedef struct
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struct maplinedef2_t
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{
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WORD v1;
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WORD v2;
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@ -108,7 +108,7 @@ typedef struct
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BYTE special;
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BYTE args[5];
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WORD sidenum[2];
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} maplinedef2_t;
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} ;
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//
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@ -282,6 +282,7 @@ enum
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COMPATF_DROPOFF = 1 << 14, // Monsters cannot move when hanging over a dropoff
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COMPATF_BOOMSCROLL = 1 << 15, // Scrolling sectors are additive like in Boom
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COMPATF_INVISIBILITY = 1 << 16, // Monsters can see semi-invisible players
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COMPATF_SILENT_INSTANT_FLOORS = 1<<17, // Instantly moving floors are not silent
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};
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// phares 3/20/98:
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@ -295,6 +295,7 @@ static const char *MapInfoMapLevel[] =
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"compat_dropoff",
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"compat_boomscroll",
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"compat_invisibility",
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"compat_silent_instant_floors",
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"bordertexture",
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"f1", // [RC] F1 help
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"noinfighting",
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@ -445,6 +446,7 @@ MapHandlers[] =
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{ MITYPE_COMPATFLAG, COMPATF_DROPOFF},
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{ MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL},
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{ MITYPE_COMPATFLAG, COMPATF_INVISIBILITY},
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{ MITYPE_COMPATFLAG, COMPATF_SILENT_INSTANT_FLOORS},
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{ MITYPE_LUMPNAME, lioffset(bordertexture), 0 },
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{ MITYPE_LUMPNAME, lioffset(f1), 0, },
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{ MITYPE_SCFLAGS, LEVEL_NOINFIGHTING, ~LEVEL_TOTALINFIGHTING },
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@ -1108,6 +1108,7 @@ static menuitem_t CompatibilityItems[] = {
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{ bitflag, "Monsters get stuck over dropoffs", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DROPOFF} },
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{ bitflag, "Monsters see invisible players", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_INVISIBILITY} },
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{ bitflag, "Boom scrollers are additive", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_BOOMSCROLL} },
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{ bitflag, "Inst. moving floors are not silent", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENT_INSTANT_FLOORS} },
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{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
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};
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@ -533,8 +533,6 @@ manual_floor:
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}
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// Do not interpolate instant movement floors.
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// Note for ZDoomGL: Check to make sure that you update the sector
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// after the floor moves, because it hasn't actually moved yet.
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bool silent = false;
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if ((floor->m_Direction>0 && floor->m_FloorDestDist>sec->floorplane.d) || // moving up but going down
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(floor->m_Speed >= abs(sec->floorplane.d - floor->m_FloorDestDist))) // moving in one step
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{
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stopinterpolation (INTERP_SectorFloor, sec);
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// [Graf Zahl]
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// Don't make sounds for instant movement hacks but make an exception for
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// switches that activate their own back side.
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// I'll leave the decision about this to somebody else. In many maps
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// it helps but there are some where this omits sounds that should be there.
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#ifdef SILENT_INSTANT_FLOORS
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if (floortype != DFloor::floorRaiseInstant && floortype != DFloor::floorLowerInstant)
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if (!(i_compatflags & COMPATF_SILENT_INSTANT_FLOORS))
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{
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if (!line || GET_SPAC(line->flags) != SPAC_USE || line->backsector!=sec)
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if (!line || !(line->activation & (SPAC_Use|SPAC_Push)) || line->backsector!=sec)
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silent = true;
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}
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#endif
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}
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if (!silent) floor->StartFloorSound ();
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@ -67,10 +67,7 @@ void P_SetSlopes ();
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extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
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extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
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extern void P_LoadTranslator(const char *lump);
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extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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extern void P_TranslateTeleportThings (void);
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extern int P_TranslateSectorSpecial (int);
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void P_ParseTextMap(MapData *map);
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void P_SpawnTextThings(int position);
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@ -99,4 +99,11 @@ void P_FreeExtraLevelData();
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// Called by startup code.
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void P_Init (void);
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struct line_t;
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struct maplinedef_t;
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void P_LoadTranslator(const char *lumpname);
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void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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int P_TranslateSectorSpecial (int);
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#endif
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119
src/p_udmf.cpp
119
src/p_udmf.cpp
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#include "templates.h"
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#include "i_system.h"
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extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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extern int P_TranslateSectorSpecial (int);
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha);
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void P_AdjustLine (line_t *ld);
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void P_FinishLoadingLineDef(line_t *ld, int alpha);
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}
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if (isTranslated)
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{
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// NOTE: Handling of this is undefined in the UDMF spec yet!
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if (isExtended)
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{
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// NOTE: Handling of this is undefined in the UDMF spec
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// so it is only done for namespace ZDoomTranslated
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maplinedef_t mld;
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line_t ld;
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th->special = ld.special;
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memcpy(th->args, ld.args, sizeof (ld.args));
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}
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else // NULL the special
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{
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th->special = 0;
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memset(th->args, 0, sizeof (th->args));
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}
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}
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}
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void ParseLinedef(line_t *ld)
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sc.MustGetString();
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FString value = sc.String;
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sc.MustGetStringName(";");
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// This switch contains all keys of the UDMF base spec
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switch(key)
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{
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case NAME_V1:
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Flag(ld->flags, ML_MAPPED, value); break;
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case NAME_Monsteractivate:
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Flag(ld->flags, ML_MONSTERSCANACTIVATE, value); break;
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case NAME_Blockplayers:
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if (isExtended) Flag(ld->flags, ML_BLOCK_PLAYERS, value); break;
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case NAME_Blockeverything:
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if (isExtended) Flag(ld->flags, ML_BLOCKEVERYTHING, value); break;
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case NAME_Zoneboundary:
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if (isExtended) Flag(ld->flags, ML_ZONEBOUNDARY, value); break;
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case NAME_Jumpover:
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if (isExtended || namespc == NAME_Strife) Flag(ld->flags, ML_RAILING, value); break;
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Flag(ld->flags, ML_RAILING, value); break;
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case NAME_Blockfloating:
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if (isExtended || namespc == NAME_Strife) Flag(ld->flags, ML_BLOCK_FLOATERS, value); break;
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case NAME_Clipmidtex:
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if (isExtended) Flag(ld->flags, ML_CLIP_MIDTEX, value); break;
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case NAME_Wrapmidtex:
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if (isExtended) Flag(ld->flags, ML_WRAP_MIDTEX, value); break;
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case NAME_Midtex3d:
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if (isExtended) Flag(ld->flags, ML_3DMIDTEX, value); break;
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case NAME_Checkswitchrange:
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if (isExtended) Flag(ld->flags, ML_CHECKSWITCHRANGE, value); break;
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case NAME_Firstsideonly:
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if (isExtended) Flag(ld->flags, ML_FIRSTSIDEONLY, value); break;
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Flag(ld->flags, ML_BLOCK_FLOATERS, value); break;
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case NAME_Transparent:
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ld->Alpha = !value.CompareNoCase("true")? FRACUNIT*3/4 : FRACUNIT; break;
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case NAME_Passuse:
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passuse = !value.CompareNoCase("true");
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case NAME_Playercross:
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if (isExtended) Flag(ld->activation, SPAC_Cross, value); break;
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case NAME_Playeruse:
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if (isExtended) Flag(ld->activation, SPAC_Use, value); break;
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case NAME_Monstercross:
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if (isExtended) Flag(ld->activation, SPAC_MCross, value); break;
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case NAME_Impact:
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if (isExtended) Flag(ld->activation, SPAC_Impact, value); break;
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case NAME_Playerpush:
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if (isExtended) Flag(ld->activation, SPAC_Push, value); break;
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case NAME_Missilecross:
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if (isExtended) Flag(ld->activation, SPAC_PCross, value); break;
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case NAME_Monsteruse:
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if (isExtended) Flag(ld->activation, SPAC_MUse, value); break;
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case NAME_Monsterpush:
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if (isExtended) Flag(ld->activation, SPAC_MPush, value); break;
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passuse = !value.CompareNoCase("true"); break;
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default:
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break;
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}
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// This switch contains all keys of the UDMF base spec which only apply to Hexen format specials
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if (!isTranslated) switch (key)
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{
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case NAME_Playercross:
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Flag(ld->activation, SPAC_Cross, value); break;
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case NAME_Playeruse:
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Flag(ld->activation, SPAC_Use, value); break;
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case NAME_Monstercross:
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Flag(ld->activation, SPAC_MCross, value); break;
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case NAME_Impact:
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Flag(ld->activation, SPAC_Impact, value); break;
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case NAME_Playerpush:
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Flag(ld->activation, SPAC_Push, value); break;
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case NAME_Missilecross:
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Flag(ld->activation, SPAC_PCross, value); break;
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case NAME_Monsteruse:
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Flag(ld->activation, SPAC_MUse, value); break;
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case NAME_Monsterpush:
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Flag(ld->activation, SPAC_MPush, value); break;
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default:
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break;
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}
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// This switch contains all keys which are ZDoom specific
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if (isExtended) switch(key)
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{
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case NAME_Blockplayers:
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Flag(ld->flags, ML_BLOCK_PLAYERS, value); break;
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case NAME_Blockeverything:
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Flag(ld->flags, ML_BLOCKEVERYTHING, value); break;
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case NAME_Zoneboundary:
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Flag(ld->flags, ML_ZONEBOUNDARY, value); break;
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case NAME_Clipmidtex:
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Flag(ld->flags, ML_CLIP_MIDTEX, value); break;
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case NAME_Wrapmidtex:
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Flag(ld->flags, ML_WRAP_MIDTEX, value); break;
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case NAME_Midtex3d:
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Flag(ld->flags, ML_3DMIDTEX, value); break;
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case NAME_Checkswitchrange:
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Flag(ld->flags, ML_CHECKSWITCHRANGE, value); break;
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case NAME_Firstsideonly:
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Flag(ld->flags, ML_FIRSTSIDEONLY, value); break;
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default:
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break;
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}
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}
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if (isTranslated)
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{
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}
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else
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{
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int saved = ld->flags;
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@ -589,9 +608,7 @@ struct UDMFParser
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map->Read(ML_TEXTMAP, buffer);
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sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
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sc.SetCMode(true);
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while (sc.GetString())
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{
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if (sc.Compare("namespace"))
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if (sc.CheckString("namespace"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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@ -611,20 +628,30 @@ struct UDMFParser
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}
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else if (namespc == NAME_Doom)
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{
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P_LoadTranslator("xlat/doom_base.txt");
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}
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else if (namespc == NAME_Heretic)
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{
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P_LoadTranslator("xlat/heretic_base.txt");
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}
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else if (namespc == NAME_Strife)
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{
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P_LoadTranslator("xlat/strife_base.txt");
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}
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else
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{
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sc.ScriptError("Unknown namespace %s", sc.String);
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Printf("Unknown namespace %s\n", sc.String);
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}
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sc.MustGetStringName(";");
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}
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else if (sc.Compare("thing"))
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else
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{
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Printf("Map does not define a namespace.\n");
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}
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while (sc.GetString())
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{
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if (sc.Compare("thing"))
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{
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FMapThing th;
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ParseThing(&th);
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@ -337,7 +337,7 @@ int P_TranslateSectorSpecial (int special)
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{
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int mask = 0;
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for(unsigned i = 0; i < SectorMasks.Size(); i++)
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for(int i = SectorMasks.Size()-1; i>=0; i--)
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{
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int newmask = special & SectorMasks[i].mask;
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if (newmask)
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@ -111,20 +111,20 @@ struct XlatParseContext : public FParseContext
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//==========================================================================
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bool FindToken (char *tok, int *type)
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{
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static const char tokens[][10] =
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static const char *tokens[] =
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{
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"arg2", "arg3", "arg4", "arg5", "bitmask", "clear",
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"define", "enum", "flags", "include", "lineid",
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"nobitmask", "sector", "tag"
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"nobitmask", "sector", "tag", "maxlinespecial"
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};
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static const short types[] =
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{
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XLAT_ARG2, XLAT_ARG3, XLAT_ARG4, XLAT_ARG5, XLAT_BITMASK, XLAT_CLEAR,
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XLAT_DEFINE, XLAT_ENUM, XLAT_FLAGS, XLAT_INCLUDE, XLAT_TAG,
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XLAT_NOBITMASK, XLAT_SECTOR, XLAT_TAG,
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XLAT_NOBITMASK, XLAT_SECTOR, XLAT_TAG, XLAT_MAXLINESPECIAL
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};
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int min = 0, max = sizeof(tokens)/sizeof(tokens[0]) - 1;
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int min = 0, max = countof(tokens) - 1;
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while (min <= max)
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{
|
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|
|
|
@ -18,6 +18,7 @@ external_declaration ::= linetype_declaration.
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external_declaration ::= boom_declaration.
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external_declaration ::= sector_declaration.
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external_declaration ::= sector_bitmask.
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external_declaration ::= maxlinespecial_def.
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external_declaration ::= NOP.
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|
@ -452,6 +453,19 @@ list_val(A) ::= exp(B) COLON exp(C).
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A.value = C;
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}
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//==========================================================================
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//
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// max line special
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//
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||||
//==========================================================================
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||||
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maxlinespecial_def ::= MAXLINESPECIAL EQUALS exp(mx) SEMICOLON.
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{
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// Just kill all specials higher than the max.
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// If the translator wants to redefine some later, just let it.s
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SimpleLineTranslations.Resize(mx+1);
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}
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||||
//==========================================================================
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//
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// sector types
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|
17
wadsrc/xlat/doom_base.txt
Normal file
17
wadsrc/xlat/doom_base.txt
Normal file
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@ -0,0 +1,17 @@
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include "xlat/doom.txt"
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|
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maxlinespecial = 272;
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|
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|
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sector bitmask 0xffe0 clear;
|
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|
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sector 15 = 0;
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sector 17 = 0;
|
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sector 18 = 0;
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sector 19 = 0;
|
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sector 20 = 0;
|
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sector 21 = 0;
|
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sector 22 = 0;
|
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sector 23 = 0;
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sector 24 = 0;
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|
8
wadsrc/xlat/heretic_base.txt
Normal file
8
wadsrc/xlat/heretic_base.txt
Normal file
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@ -0,0 +1,8 @@
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|||
include "xlat/heretic.txt"
|
||||
|
||||
maxlinespecial = 107;
|
||||
|
||||
|
||||
sector bitmask 0xffc0 clear;
|
||||
|
||||
sector 17 = 0;
|
14
wadsrc/xlat/strife_base.txt
Normal file
14
wadsrc/xlat/strife_base.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
include "xlat/strife.txt"
|
||||
|
||||
maxlinespecial = 234;
|
||||
|
||||
sector bitmask 0xffe0 clear;
|
||||
|
||||
sector 19 = 0;
|
||||
sector 20 = 0;
|
||||
sector 21 = 0;
|
||||
sector 22 = 0;
|
||||
sector 23 = 0;
|
||||
sector 24 = 0;
|
||||
|
||||
|
|
@ -71,6 +71,9 @@ xlat/heretic.txt xlat/heretic.txt
|
|||
xlat/strife.txt xlat/strife.txt
|
||||
xlat/base.txt xlat/base.txt
|
||||
xlat/defines.i xlat/defines.i
|
||||
xlat/doom_base.txt xlat/doom_base.txt
|
||||
xlat/heretic_base.txt xlat/heretic_base.txt
|
||||
xlat/strife_base.txt xlat/strife_base.txt
|
||||
|
||||
|
||||
========
|
||||
|
|
Loading…
Reference in a new issue