diff --git a/src/r_things.cpp b/src/r_things.cpp index 092e799dc..c0475ee75 100644 --- a/src/r_things.cpp +++ b/src/r_things.cpp @@ -2076,9 +2076,22 @@ void R_DrawSprite (vissprite_t *spr) r1 = MAX (ds->x1, x1); r2 = MIN (ds->x2, x2); + fixed_t neardepth, fardepth; + if (!spr->bWallSprite) + { + if (ds->sz1 < ds->sz2) + { + neardepth = ds->sz1, fardepth = ds->sz2; + } + else + { + neardepth = ds->sz2, fardepth = ds->sz1; + } + } // Check if sprite is in front of draw seg: - if (DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x, - ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0) + if ((!spr->bWallSprite && neardepth > spr->depth) || ((spr->bWallSprite || fardepth > spr->depth) && + DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x, + ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0)) { // seg is behind sprite, so draw the mid texture if it has one if (ds->maskedtexturecol != -1 || ds->bFogBoundary)