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- fixed: The mugshot's angle was inverted.
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1 changed files with 2 additions and 2 deletions
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@ -367,11 +367,11 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
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DAngle diffang = deltaangle(player->mo->Angles.Yaw, badguyangle);
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DAngle diffang = deltaangle(player->mo->Angles.Yaw, badguyangle);
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if (diffang > 45.)
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if (diffang > 45.)
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{ // turn face right
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{ // turn face right
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damage_angle = 0;
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damage_angle = 2;
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}
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}
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else if (diffang < -45.)
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else if (diffang < -45.)
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{ // turn face left
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{ // turn face left
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damage_angle = 2;
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damage_angle = 0;
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}
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}
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}
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}
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}
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}
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