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- Added a check for all z-movement for floor huggers so that it doesn't skip all the height checks if +NODROPOFF is also given.
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0c660ff29c
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2 changed files with 3 additions and 3 deletions
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@ -2281,7 +2281,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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}
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#endif
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}
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if (!(thing->flags & MF_TELEPORT) && !(thing->flags3 & MF3_FLOORHUGGER))
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if (!(thing->flags & MF_TELEPORT) && (!(thing->flags3 & MF3_FLOORHUGGER) || thing->flags5 & MF5_NODROPOFF))
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{
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if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > thing->Z())
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{ // [RH] Don't let normal missiles climb steps
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@ -2772,7 +2772,7 @@ bool P_CheckMove(AActor *thing, const DVector2 &pos, int flags)
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if (thing->Top() > tm.ceilingz)
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return false;
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}
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if (!(thing->flags & MF_TELEPORT) && !(thing->flags3 & MF3_FLOORHUGGER))
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if (!(thing->flags & MF_TELEPORT) && (!(thing->flags3 & MF3_FLOORHUGGER) || thing->flags5 & MF5_NODROPOFF))
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{
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if (tm.floorz - newz > thing->MaxStepHeight)
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{ // too big a step up
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@ -2958,7 +2958,7 @@ void P_ZMovement (AActor *mo, double oldfloorz)
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mo->Vel.Z = 0;
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return;
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}
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else if (mo->flags3 & MF3_FLOORHUGGER)
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else if ((mo->flags3 & MF3_FLOORHUGGER) && !(mo->flags5 & MF5_NODROPOFF))
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{ // Floor huggers can go up steps
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return;
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}
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