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Apply WOF_Relative to A_Overlay/WeaponOffset as well if specified.
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1 changed files with 9 additions and 0 deletions
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@ -803,6 +803,15 @@ void A_OverlayOffset(AActor *self, int layer, double wx, double wy, int flags)
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if (psp == nullptr)
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if (psp == nullptr)
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return;
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return;
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if (flags & WOF_RELATIVE)
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{
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DAngle rot = psp->rotation;
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double c = rot.Cos(), s = rot.Sin();
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double nx = wx * c + wy * s;
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double ny = wx * s - wy * c;
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wx = nx; wy = ny;
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}
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if (!(flags & WOF_KEEPX))
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if (!(flags & WOF_KEEPX))
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{
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{
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if (flags & WOF_ADD)
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if (flags & WOF_ADD)
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