From 0676616b50e25427c65505306d1067bb1a4f91f9 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sat, 6 Jan 2018 20:22:10 -0500 Subject: [PATCH] - make A_IsPlayingSound ui only --- wadsrc/static/zscript/actor.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actor.txt b/wadsrc/static/zscript/actor.txt index ee5700c80..6959f6331 100644 --- a/wadsrc/static/zscript/actor.txt +++ b/wadsrc/static/zscript/actor.txt @@ -1007,7 +1007,7 @@ class Actor : Thinker native native void A_StopSound(int slot = CHAN_VOICE); // Bad default but that's what is originally was... deprecated("2.3") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0); deprecated("2.3") native void A_StopSoundEx(name slot); - native bool A_IsPlayingSound(int channel = 0, sound sound_id = ""); + native ui bool A_IsPlayingSound(int channel = 0, sound sound_id = ""); native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10); native action state A_Jump(int chance, statelabel label, ...); native Actor A_SpawnProjectile(class missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);