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- fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.
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2 changed files with 2 additions and 6 deletions
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@ -1045,8 +1045,6 @@ void FDrawInfo::AddCeilingStack(sector_t * sec)
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void FDrawInfo::CollectSectorStacksCeiling(subsector_t * sub, sector_t * anchor)
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{
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sector_t fake;
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// mark it checked
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sub->validcount=validcount;
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@ -1057,7 +1055,7 @@ void FDrawInfo::CollectSectorStacksCeiling(subsector_t * sub, sector_t * anchor)
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if (sub->numlines>2 && !(ss_renderflags[DWORD(sub-subsectors)]&SSRF_PROCESSED)) return;
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// Must be the exact same visplane
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sector_t * me = gl_FakeFlat(sub->render_sector, &fake, false);
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sector_t * me = gl_FakeFlat(sub->render_sector, &fakesec, false);
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if (me->GetTexture(sector_t::ceiling) != anchor->GetTexture(sector_t::ceiling) ||
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me->ceilingplane != anchor->ceilingplane ||
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me->GetCeilingLight() != anchor->GetCeilingLight() ||
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@ -1094,7 +1092,6 @@ void FDrawInfo::CollectSectorStacksCeiling(subsector_t * sub, sector_t * anchor)
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void FDrawInfo::CollectSectorStacksFloor(subsector_t * sub, sector_t * anchor)
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{
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sector_t fake;
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// mark it checked
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sub->validcount=validcount;
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@ -1105,7 +1102,7 @@ void FDrawInfo::CollectSectorStacksFloor(subsector_t * sub, sector_t * anchor)
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if (sub->numlines>2 && !(ss_renderflags[DWORD(sub-subsectors)]&SSRF_PROCESSED)) return;
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// Must be the exact same visplane
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sector_t * me = gl_FakeFlat(sub->render_sector, &fake, false);
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sector_t * me = gl_FakeFlat(sub->render_sector, &fakesec, false);
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if (me->GetTexture(sector_t::floor) != anchor->GetTexture(sector_t::floor) ||
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me->floorplane != anchor->floorplane ||
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me->GetFloorLight() != anchor->GetFloorLight() ||
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@ -136,7 +136,6 @@ public:
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float bottomglowcolor[4];
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int dynlightindex;
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int firstwall, numwalls; // splitting info.
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union
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{
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