- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'

This commit is contained in:
Rachael Alexanderson 2017-07-22 07:25:58 -04:00
parent 8311a18282
commit 04db494310

View file

@ -326,7 +326,8 @@ void cht_DoCheat (player_t *player, int cheat)
int killcount = P_Massacre (cheat == CHT_MASSACRE2); int killcount = P_Massacre (cheat == CHT_MASSACRE2);
// killough 3/22/98: make more intelligent about plural // killough 3/22/98: make more intelligent about plural
// Ty 03/27/98 - string(s) *not* externalized // Ty 03/27/98 - string(s) *not* externalized
mysnprintf (msgbuild, countof(msgbuild), "%d Monster%s Killed", killcount, killcount==1 ? "" : "s"); mysnprintf (msgbuild, countof(msgbuild), "%d %s%s Killed", killcount,
cheat==CHT_MASSACRE2 ? "Baddie" : "Monster", killcount==1 ? "" : "s");
msg = msgbuild; msg = msgbuild;
} }
break; break;