Remove something that looks like 3D floor development garbage

This commit is contained in:
Randy Heit 2016-02-01 18:57:52 -06:00
parent 6b75f14c0f
commit 03f0e1dc5c

View file

@ -171,8 +171,6 @@ fixed_t MaskedScaleY;
static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex) static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
{ {
if (maskedtexturecol[dc_x] != FIXED_MAX)
{
// calculate lighting // calculate lighting
if (fixedcolormap == NULL && fixedlightlev < 0) if (fixedcolormap == NULL && fixedlightlev < 0)
{ {
@ -194,8 +192,6 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
const FTexture::Span *spans; const FTexture::Span *spans;
const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans); const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
blastfunc (pixels, spans); blastfunc (pixels, spans);
// maskedtexturecol[dc_x] = FIXED_MAX; // kg3D - seems to be useless
}
rw_light += rw_lightstep; rw_light += rw_lightstep;
spryscale += rw_scalestep; spryscale += rw_scalestep;
} }