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Remove something that looks like 3D floor development garbage
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1 changed files with 19 additions and 23 deletions
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@ -171,8 +171,6 @@ fixed_t MaskedScaleY;
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static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
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static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
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{
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{
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if (maskedtexturecol[dc_x] != FIXED_MAX)
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{
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// calculate lighting
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// calculate lighting
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if (fixedcolormap == NULL && fixedlightlev < 0)
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if (fixedcolormap == NULL && fixedlightlev < 0)
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{
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{
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@ -194,8 +192,6 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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const FTexture::Span *spans;
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const FTexture::Span *spans;
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const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
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const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
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blastfunc (pixels, spans);
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blastfunc (pixels, spans);
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// maskedtexturecol[dc_x] = FIXED_MAX; // kg3D - seems to be useless
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}
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rw_light += rw_lightstep;
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rw_light += rw_lightstep;
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spryscale += rw_scalestep;
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spryscale += rw_scalestep;
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}
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}
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