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- added a gme_stereodepth CVAR.
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3412bdf5dc
commit
03ac816e83
3 changed files with 27 additions and 0 deletions
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@ -279,6 +279,10 @@ void MusInfo::TimidityVolumeChanged()
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{
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}
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void MusInfo::GMEDepthChanged(float val)
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{
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}
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void MusInfo::FluidSettingInt(const char *, int)
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{
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}
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@ -84,6 +84,7 @@ public:
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virtual void FluidSettingNum(const char *setting, double value); // "
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virtual void FluidSettingStr(const char *setting, const char *value); // "
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virtual void WildMidiSetOption(int opt, int set);
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virtual void GMEDepthChanged(float val);
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void Start(bool loop, float rel_vol = -1.f, int subsong = 0);
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@ -43,6 +43,7 @@
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#include <gme/gme.h>
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#include "v_text.h"
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#include "files.h"
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#include "templates.h"
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// MACROS ------------------------------------------------------------------
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@ -67,6 +68,7 @@ protected:
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bool StartTrack(int track, bool getcritsec=true);
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bool GetTrackInfo();
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int CalcSongLength();
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void GMEDepthChanged(float val);
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static bool Read(SoundStream *stream, void *buff, int len, void *userdata);
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};
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@ -84,6 +86,12 @@ protected:
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// Currently not used.
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CVAR (Float, spc_amp, 1.875f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, gme_stereodepth, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (currSong != nullptr)
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currSong->GMEDepthChanged(self);
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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@ -146,6 +154,7 @@ MusInfo *GME_OpenSong(FileReader &reader, const char *fmt)
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reader.Seek(fpos, SEEK_SET);
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return NULL;
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}
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gme_set_stereo_depth(emu, clamp(*gme_stereodepth, 0.f, 1.f));
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return new GMESong(emu, sample_rate);
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}
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@ -189,6 +198,19 @@ GMESong::~GMESong()
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}
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//==========================================================================
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//
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// GMESong :: GMEDepthChanged
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//
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//==========================================================================
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void GMESong::GMEDepthChanged(float val)
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{
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if (Emu != nullptr)
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gme_set_stereo_depth(Emu, clamp(val, 0.f, 1.f));
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}
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//==========================================================================
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//
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// GMESong :: Play
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