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- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
This commit is contained in:
parent
013f2003e8
commit
0344462684
2 changed files with 8 additions and 1 deletions
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@ -73,6 +73,8 @@ EXTERN_CVAR(Float, m_sensitivity_y)
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EXTERN_CVAR(Int, adl_volume_model)
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EXTERN_CVAR (Int, gl_texture_hqresize_targets)
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EXTERN_CVAR(Int, wipetype)
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EXTERN_CVAR(Bool, i_pauseinbackground)
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EXTERN_CVAR(Bool, i_soundinbackground)
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#ifdef _WIN32
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EXTERN_CVAR(Int, in_mouse)
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@ -591,6 +593,11 @@ void FGameConfigFile::DoGlobalSetup ()
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if (v.Float < 1.f) v.Float = 1.f;
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}
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}
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if (last < 223)
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{
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// ooooh boy did i open a can of worms with this one.
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i_pauseinbackground = !(i_soundinbackground);
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}
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}
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}
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}
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@ -65,7 +65,7 @@ const char *GetVersionString();
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "222"
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#define LASTRUNVERSION "223"
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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