- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.

This commit is contained in:
Rachael Alexanderson 2022-06-09 04:11:44 -04:00
parent 013f2003e8
commit 0344462684
2 changed files with 8 additions and 1 deletions

View file

@ -73,6 +73,8 @@ EXTERN_CVAR(Float, m_sensitivity_y)
EXTERN_CVAR(Int, adl_volume_model)
EXTERN_CVAR (Int, gl_texture_hqresize_targets)
EXTERN_CVAR(Int, wipetype)
EXTERN_CVAR(Bool, i_pauseinbackground)
EXTERN_CVAR(Bool, i_soundinbackground)
#ifdef _WIN32
EXTERN_CVAR(Int, in_mouse)
@ -591,6 +593,11 @@ void FGameConfigFile::DoGlobalSetup ()
if (v.Float < 1.f) v.Float = 1.f;
}
}
if (last < 223)
{
// ooooh boy did i open a can of worms with this one.
i_pauseinbackground = !(i_soundinbackground);
}
}
}
}

View file

@ -65,7 +65,7 @@ const char *GetVersionString();
// Version stored in the ini's [LastRun] section.
// Bump it if you made some configuration change that you want to
// be able to migrate in FGameConfigFile::DoGlobalSetup().
#define LASTRUNVERSION "222"
#define LASTRUNVERSION "223"
// Protocol version used in demos.
// Bump it if you change existing DEM_ commands or add new ones.