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https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- all sector exports done.
This commit is contained in:
parent
8e8ee732f4
commit
03364a8c3e
2 changed files with 173 additions and 41 deletions
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@ -1781,6 +1781,14 @@ void vertex_t::RecalcVertexHeights()
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dirty = false;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPortalDisplacement)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_VEC2(self->GetPortalDisplacement(pos));
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}
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DEFINE_FIELD_X(Sector, sector_t, floorplane)
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DEFINE_FIELD_X(Sector, sector_t, ceilingplane)
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DEFINE_FIELD_X(Sector, sector_t, Colormap)
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@ -434,7 +434,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetPlaneLight)
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static void SetPlaneLight(sector_t *self, int pos, int o)
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{
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self->SetPlaneLight(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetPlaneLight, SetPlaneLight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -443,14 +448,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPlaneLight)
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static int GetPlaneLight(sector_t *self, int pos)
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{
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return self->GetPlaneLight(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetPlaneLight, GetPlaneLight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_INT(self->GetPlaneLight(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetTexture)
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static void SetTexture(sector_t *self, int pos, int o, bool adj)
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{
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self->SetTexture(pos, FSetTextureID(o), adj);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetTexture, SetTexture)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -460,14 +475,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetTexture)
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static int GetTexture(sector_t *self, int pos)
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{
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return self->GetTexture(pos).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetTexture, GetTexture)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_INT(self->GetTexture(pos).GetIndex());
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetPlaneTexZ)
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static void SetPlaneTexZ(sector_t *self, int pos, double o, bool)
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{
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self->SetPlaneTexZ(pos, o, true); // not setting 'dirty' here is a guaranteed cause for problems.
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetPlaneTexZ, SetPlaneTexZ)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -477,14 +502,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPlaneTexZ)
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static double GetPlaneTexZ(sector_t *self, int pos)
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{
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return self->GetPlaneTexZ(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetPlaneTexZ, GetPlaneTexZ)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetPlaneTexZ(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetLightLevel)
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static void SetLightLevel(sector_t *self, int o)
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{
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self->SetLightLevel(o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetLightLevel, SetLightLevel)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(o);
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@ -492,7 +527,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, ChangeLightLevel)
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static void ChangeLightLevel(sector_t *self, int o)
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{
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self->ChangeLightLevel(o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, ChangeLightLevel, ChangeLightLevel)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(o);
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@ -500,48 +540,83 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetLightLevel)
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static int GetLightLevel(sector_t *self)
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{
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return self->GetLightLevel();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetLightLevel, GetLightLevel)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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ACTION_RETURN_INT(self->GetLightLevel());
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}
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DEFINE_ACTION_FUNCTION(_Sector, PortalBlocksView)
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static int PortalBlocksView(sector_t *self, int pos)
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{
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return self->PortalBlocksView(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PortalBlocksView, PortalBlocksView)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_BOOL(self->PortalBlocksView(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, PortalBlocksSight)
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static int PortalBlocksSight(sector_t *self, int pos)
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{
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return self->PortalBlocksSight(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PortalBlocksSight, PortalBlocksSight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_BOOL(self->PortalBlocksSight(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, PortalBlocksMovement)
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static int PortalBlocksMovement(sector_t *self, int pos)
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{
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return self->PortalBlocksMovement(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PortalBlocksMovement, PortalBlocksMovement)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_BOOL(self->PortalBlocksMovement(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, PortalBlocksSound)
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static int PortalBlocksSound(sector_t *self, int pos)
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{
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return self->PortalBlocksSound(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PortalBlocksSound, PortalBlocksSound)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_BOOL(self->PortalBlocksSound(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, PortalIsLinked)
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static int PortalIsLinked(sector_t *self, int pos)
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{
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return self->PortalIsLinked(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PortalIsLinked, PortalIsLinked)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_BOOL(self->PortalIsLinked(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, ClearPortal)
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static void ClearPortal(sector_t *self, int pos)
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{
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self->ClearPortal(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, ClearPortal, ClearPortal)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -549,89 +624,133 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPortalPlaneZ)
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static double GetPortalPlaneZ(sector_t *self, int pos)
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{
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return self->GetPortalPlaneZ(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetPortalPlaneZ, GetPortalPlaneZ)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetPortalPlaneZ(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPortalDisplacement)
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static int GetPortalType(sector_t *self, int pos)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_VEC2(self->GetPortalDisplacement(pos));
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return self->GetPortalType(pos);
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetPortalType)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetPortalType, GetPortalType)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_INT(self->GetPortalType(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetOppositePortalGroup)
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static int GetOppositePortalGroup(sector_t *self, int pos)
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{
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return self->GetOppositePortalGroup(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetOppositePortalGroup, GetOppositePortalGroup)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_INT(self->GetOppositePortalGroup(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, CenterFloor)
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static double CenterFloor(sector_t *self)
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{
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return self->CenterFloor();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, CenterFloor, CenterFloor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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ACTION_RETURN_FLOAT(self->CenterFloor());
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}
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DEFINE_ACTION_FUNCTION(_Sector, CenterCeiling)
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static double CenterCeiling(sector_t *self)
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{
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return self->CenterCeiling();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, CenterCeiling, CenterCeiling)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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ACTION_RETURN_FLOAT(self->CenterCeiling());
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}
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DEFINE_ACTION_FUNCTION(_Sector, Index)
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static int Index(sector_t *self)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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unsigned ndx = self->Index();
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if (ndx >= level.sectors.Size())
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{
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// This qualifies as an array out of bounds exception. Normally it can only happen when a sector copy is concerned which scripts should not be able to create.
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ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Accessed invalid sector");
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}
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ACTION_RETURN_INT(ndx);
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unsigned ndx = self->Index();
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if (ndx >= level.sectors.Size()) return -1; // This must not throw because it is the only means to check that the given pointer is valid.
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return ndx;
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetEnvironmentID)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, Index, Index)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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ACTION_RETURN_INT(Index(self));
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}
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static void SetEnvironmentID(sector_t *self, int envnum)
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{
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level.Zones[self->ZoneNumber].Environment = S_FindEnvironment(envnum);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetEnvironmentID, SetEnvironmentID)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(envnum);
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level.Zones[self->ZoneNumber].Environment = S_FindEnvironment(envnum);
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SetEnvironmentID(self, envnum);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetEnvironment)
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static void SetEnvironment(sector_t *self, const FString &env)
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{
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level.Zones[self->ZoneNumber].Environment = S_FindEnvironment(env);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetEnvironment, SetEnvironment)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_STRING(env);
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level.Zones[self->ZoneNumber].Environment = S_FindEnvironment(env);
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SetEnvironment(self, env);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetGlowHeight)
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static double GetGlowHeight(sector_t *self, int pos)
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{
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return self->GetGlowHeight(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetGlowHeight, GetGlowHeight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetGlowHeight(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetGlowColor)
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static double GetGlowColor(sector_t *self, int pos)
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{
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return self->GetGlowColor(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetGlowColor, GetGlowColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_INT(self->GetGlowColor(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetGlowHeight)
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static void SetGlowHeight(sector_t *self, int pos, double o)
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{
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self->SetGlowHeight(pos, float(o));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetGlowHeight, SetGlowHeight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -640,7 +759,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetGlowColor)
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static void SetGlowColor(sector_t *self, int pos, int o)
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{
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self->SetGlowColor(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetGlowColor, SetGlowColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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