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- removed a redundant Vec3Offset call in A_SpawnParticle.
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2 changed files with 1 additions and 2 deletions
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@ -87,7 +87,7 @@ const double CARRYFACTOR = 3 / 32.;
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bool CheckIfExitIsGood (AActor *self, level_info_t *info);
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// at map load
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void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers);
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void P_InitSectorSpecial(sector_t *sector, int special);
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void P_SpawnSpecials (void);
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// every tic
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@ -3038,7 +3038,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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acc.X = accelx * c + accely * s;
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acc.Y = accelx * s - accely * c;
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}
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pos = self->Vec3Offset(xoff, yoff, zoff);
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P_SpawnParticle(self->Vec3Offset(pos), vel, acc, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size, fadestep);
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}
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return 0;
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