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- fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
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2 changed files with 68 additions and 0 deletions
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@ -90,6 +90,8 @@ enum
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CP_SETTHINGFLAGS,
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CP_SETTHINGFLAGS,
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CP_SETVERTEX,
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CP_SETVERTEX,
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CP_SETTHINGSKILLS,
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CP_SETTHINGSKILLS,
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CP_SETSECTORTEXTURE,
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CP_SETSECTORLIGHT,
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};
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -398,6 +400,33 @@ void ParseCompatibility()
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sc.MustGetNumber();
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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CompatParams.Push(sc.Number);
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}
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}
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else if (sc.Compare("setsectortexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setsectorlight"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORLIGHT);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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else
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{
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{
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sc.UnGet();
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sc.UnGet();
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@ -690,6 +719,35 @@ void SetCompatibilityParams()
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i += 3;
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i += 3;
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break;
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break;
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}
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}
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case CP_SETSECTORTEXTURE:
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{
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if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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assert (sec != nullptr);
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secplane_t& plane = sector_t::floor == CompatParams[i + 2]
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? sec->floorplane
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: sec->ceilingplane;
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assert(TexNames.Size() > (unsigned int)CompatParams[i + 3]);
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const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 3]], FTexture::TEX_Any);
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sec->SetTexture(CompatParams[i + 2], texID);
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}
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i += 4;
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break;
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}
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case CP_SETSECTORLIGHT:
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{
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if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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assert (sec != nullptr);
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sec->SetLightLevel((unsigned)CompatParams[i + 2]);
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}
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i += 3;
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -633,3 +633,13 @@ CA3773ED313E8899311F3DD0CA195A68 // e3m6
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setwalltexture 1277 back top CSTLRCK
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setwalltexture 1277 back top CSTLRCK
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setwalltexture 1278 front top CSTLRCK
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setwalltexture 1278 front top CSTLRCK
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}
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}
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39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
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{
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// fix the shooting range by matching sector 138 and 145 properties together
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setsectoroffset 145 floor -32
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setsectoroffset 145 ceil 40
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setsectortexture 145 floor F_CONCRP
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setsectorlight 138 192
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setwalltexture 3431 back top BRKGRY01
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}
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