- fully fix Strife1.wad's MAP10 shooting range.

- added the following compatibility.txt properties: setsectortexture, setsectorlight
This commit is contained in:
Rachael Alexanderson 2017-05-11 12:38:47 -04:00 committed by Christoph Oelckers
parent 9c97ab0b1e
commit 029788976d
2 changed files with 68 additions and 0 deletions

View file

@ -90,6 +90,8 @@ enum
CP_SETTHINGFLAGS, CP_SETTHINGFLAGS,
CP_SETVERTEX, CP_SETVERTEX,
CP_SETTHINGSKILLS, CP_SETTHINGSKILLS,
CP_SETSECTORTEXTURE,
CP_SETSECTORLIGHT,
}; };
// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@ -398,6 +400,33 @@ void ParseCompatibility()
sc.MustGetNumber(); sc.MustGetNumber();
CompatParams.Push(sc.Number); CompatParams.Push(sc.Number);
} }
else if (sc.Compare("setsectortexture"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETSECTORTEXTURE);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetString();
CompatParams.Push(sc.MustMatchString(SectorPlanes));
sc.MustGetString();
const FString texName = sc.String;
const unsigned int texIndex = TexNames.Find(texName);
const unsigned int texCount = TexNames.Size();
if (texIndex == texCount)
{
TexNames.Push(texName);
}
CompatParams.Push(texIndex);
}
else if (sc.Compare("setsectorlight"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETSECTORLIGHT);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
}
else else
{ {
sc.UnGet(); sc.UnGet();
@ -690,6 +719,35 @@ void SetCompatibilityParams()
i += 3; i += 3;
break; break;
} }
case CP_SETSECTORTEXTURE:
{
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
{
sector_t *sec = &level.sectors[CompatParams[i+1]];
assert (sec != nullptr);
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
? sec->floorplane
: sec->ceilingplane;
assert(TexNames.Size() > (unsigned int)CompatParams[i + 3]);
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 3]], FTexture::TEX_Any);
sec->SetTexture(CompatParams[i + 2], texID);
}
i += 4;
break;
}
case CP_SETSECTORLIGHT:
{
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
{
sector_t *sec = &level.sectors[CompatParams[i+1]];
assert (sec != nullptr);
sec->SetLightLevel((unsigned)CompatParams[i + 2]);
}
i += 3;
break;
}
} }
} }
} }

View file

@ -633,3 +633,13 @@ CA3773ED313E8899311F3DD0CA195A68 // e3m6
setwalltexture 1277 back top CSTLRCK setwalltexture 1277 back top CSTLRCK
setwalltexture 1278 front top CSTLRCK setwalltexture 1278 front top CSTLRCK
} }
39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
{
// fix the shooting range by matching sector 138 and 145 properties together
setsectoroffset 145 floor -32
setsectoroffset 145 ceil 40
setsectortexture 145 floor F_CONCRP
setsectorlight 138 192
setwalltexture 3431 back top BRKGRY01
}