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- fixed access to wrong event data in SDL backend
Wrong button state event data were read on mouse motion https://forum.zdoom.org/viewtopic.php?t=64950
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@ -307,7 +307,7 @@ void MessagePump (const SDL_Event &sev)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
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if (!GUICapture || (sev.type != SDL_MOUSEMOTION && (sev.button.button == 4 || sev.button.button == 5)))
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{
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if(sev.type != SDL_MOUSEMOTION)
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{
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