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- Replaced all instances of "flags +=" in sbarinfo_parser.cpp with "flags |="
so that using the same flag multiple times will not have unexpected results. - sbarinfo update #21 * Added: sigil image type to correctly draw the sigil's icon. * Added: Strife inventory bar style. This is the only style that is radically different from the others. First of all it changes the SELECTBO to be INVCURS and draws it before the icons. Each box is changed to have a width of 35 pixels instead of 31 pixels. And the INVCURS graphic is drawn at (x-6, y-2). * Added: whennnotzero flag to drawnumber which will cause it to draw nothing if the value is 0. * Fixed: New mugshot code would not leave the god state when it was supposed to enter the rampage state. * Fixed: The ouch state was mostly broken. SVN r981 (trunk)
This commit is contained in:
parent
35ea94c014
commit
01e1295c50
5 changed files with 183 additions and 106 deletions
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@ -1,3 +1,20 @@
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May 19, 2008
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- Replaced all instances of "flags +=" in sbarinfo_parser.cpp with "flags |="
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so that using the same flag multiple times will not have unexpected results.
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May 19, 2008 (sbarinfo update #21)
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- Added: sigil image type to correctly draw the sigil's icon.
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- Added: Strife inventory bar style. This is the only style that is radically
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different from the others. First of all it changes the SELECTBO to be
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INVCURS and draws it before the icons. Each box is changed to have a width
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of 35 pixels instead of 31 pixels. And the INVCURS graphic is drawn at
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(x-6, y-2).
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- Added: whennnotzero flag to drawnumber which will cause it to draw nothing if
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the value is 0.
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- Fixed: New mugshot code would not leave the god state when it was supposed to
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enter the rampage state.
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- Fixed: The ouch state was mostly broken.
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May 18, 2008 (SBarInfo Update #20)
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- Added: hasweaponpiece command to check for custom weapon pieces.
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- Added: usessecondaryammo command to check if the current weapon has a second
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@ -53,7 +53,9 @@ public:
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DoCommonInit ();
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bEvilGrin = false;
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bNormal = true;
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bDamageFaceActive = false;
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bOuchActive = false;
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CurrentState = NULL;
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RampageTimer = 0;
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LastDamageAngle = 1;
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@ -115,7 +117,11 @@ public:
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{
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CurrentState->tick();
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if(CurrentState->finished)
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{
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bNormal = true;
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bOuchActive = false;
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CurrentState = NULL;
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}
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}
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if((CPlayer->cmd.ucmd.buttons & (BT_ATTACK|BT_ALTATTACK)) && !(CPlayer->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)))
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{
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@ -168,6 +174,8 @@ public:
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//See sbarinfo_display.cpp
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void SetMugShotState (const char* stateName, bool waitTillDone=false)
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{
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bNormal = false; //Assume we are not setting god or normal for now.
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bOuchActive = false;
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MugShotState *state = (MugShotState *) FindMugShotState(stateName);
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if(state != CurrentState)
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{
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@ -792,9 +800,13 @@ private:
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}
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}
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}
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bool useOuch = false;
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const char* stateName = new char[5];
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if (FaceHealth != -1 && CPlayer->health - FaceHealth > 20)
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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{
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useOuch = true;
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stateName = "ouch";
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}
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else
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stateName = "pain";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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@ -805,6 +817,7 @@ private:
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SetMugShotState(stateName);
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bDamageFaceActive = !(CurrentState == NULL);
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LastDamageAngle = damageAngle;
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bOuchActive = useOuch;
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return damageAngle;
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}
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if(bDamageFaceActive)
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@ -813,9 +826,13 @@ private:
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bDamageFaceActive = false;
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else
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{
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bool useOuch = false;
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const char* stateName = new char[5];
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if (FaceHealth != -1 && CPlayer->health - FaceHealth > 20)
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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{
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useOuch = true;
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stateName = "ouch";
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}
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else
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stateName = "pain";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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@ -824,22 +841,24 @@ private:
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SetMugShotState(fullStateName);
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else
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SetMugShotState(stateName);
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bOuchActive = useOuch;
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return LastDamageAngle;
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}
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}
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if(RampageTimer == ST_RAMPAGEDELAY)
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{
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SetMugShotState("rampage", true);
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SetMugShotState("rampage", !bNormal); //If we have nothing better to show use the rampage face.
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return 0;
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}
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if(!bEvilGrin)
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if(bNormal)
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{
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if((CPlayer->cheats & CF_GODMODE) || (CPlayer->mo != NULL && CPlayer->mo->flags2 & MF2_INVULNERABLE))
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SetMugShotState("god");
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else
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SetMugShotState("normal");
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bNormal = true; //SetMugShotState sets bNormal to false.
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}
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}
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else
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@ -946,6 +965,8 @@ private:
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int FaceHealth;
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bool bEvilGrin;
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bool bDamageFaceActive;
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bool bNormal;
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bool bOuchActive;
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};
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IMPLEMENT_CLASS(DDoomStatusBar)
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@ -216,6 +216,7 @@ enum //drawimage flags
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DRAWIMAGE_OFFSET_CENTER = 256,
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DRAWIMAGE_ARMOR = 512,
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DRAWIMAGE_WEAPONICON = 1024,
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DRAWIMAGE_SIGIL = 2048,
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};
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enum //drawnumber flags
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@ -238,6 +239,7 @@ enum //drawnumber flags
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DRAWNUMBER_GLOBALVAR = 0x8000,
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DRAWNUMBER_GLOBALARRAY = 0x10000,
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DRAWNUMBER_FILLZEROS = 0x20000,
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DRAWNUMBER_WHENNOTZERO = 0x40000,
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};
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enum //drawbar flags (will go into special2)
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@ -399,6 +401,8 @@ private:
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MugShotState *currentState;
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bool weaponGrin;
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bool damageFaceActive;
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bool mugshotNormal;
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bool ouchActive;
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int lastDamageAngle;
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int rampageTimer;
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int oldHealth;
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@ -53,6 +53,7 @@
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#include "r_translate.h"
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#include "r_main.h"
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#include "a_weaponpiece.h"
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#include "a_strifeglobal.h"
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static FRandom pr_chainwiggle; //use the same method of chain wiggling as heretic.
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@ -66,6 +67,7 @@ enum
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{
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imgARTIBOX,
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imgSELECTBOX,
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imgCURSOR,
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imgINVLFGEM1,
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imgINVLFGEM2,
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imgINVRTGEM1,
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{
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static const char *InventoryBarLumps[] =
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{
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"ARTIBOX", "SELECTBO", "INVGEML1",
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"ARTIBOX", "SELECTBO", "INVCURS", "INVGEML1",
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"INVGEML2", "INVGEMR1", "INVGEMR2",
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"USEARTIA", "USEARTIB", "USEARTIC", "USEARTID",
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};
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lastPrefix = "";
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weaponGrin = false;
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damageFaceActive = false;
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mugshotNormal = true;
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ouchActive = false;
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lastDamageAngle = 1;
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chainWiggle = 0;
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artiflash = 4;
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@ -401,7 +405,11 @@ void DSBarInfo::Tick ()
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{
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currentState->tick();
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if(currentState->finished)
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{
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ouchActive = false;
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mugshotNormal = true;
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currentState = NULL;
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}
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}
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if((CPlayer->cmd.ucmd.buttons & (BT_ATTACK|BT_ALTATTACK)) && !(CPlayer->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)))
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{
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@ -462,6 +470,8 @@ void DSBarInfo::ShowPop(int popnum)
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//waitTillDone is basically a priority variable when just to true the state won't change unless the previous state is finished.
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void DSBarInfo::SetMugShotState(const char* stateName, bool waitTillDone)
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{
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mugshotNormal = false;
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ouchActive = false;
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MugShotState *state = (MugShotState *) FindMugShotState(stateName);
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if(state != currentState)
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{
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@ -583,6 +593,12 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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texture = TexMan[weapon->Icon];
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}
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}
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else if(cmd.flags & DRAWIMAGE_SIGIL)
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{
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AInventory *item = CPlayer->mo->FindInventory<ASigil>();
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if (item != NULL)
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texture = TexMan[item->Icon];
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}
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else if((cmd.flags & DRAWIMAGE_INVENTORYICON))
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texture = TexMan[cmd.sprite];
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else if(cmd.sprite != -1)
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translation = cmd.translation2;
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else if(cmd.special4 != -1 && value >= cmd.special4) //high
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translation = cmd.translation3;
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if((cmd.flags & DRAWNUMBER_WHENNOTZERO) && value == 0)
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break;
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DrawNumber(value, cmd.special, cmd.x, cmd.y, xOffset, yOffset, alpha, translation, cmd.special2, fillzeros);
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break;
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}
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}
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}
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}
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bool setOuch = false;
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const char* stateName = new char[5];
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if (mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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{
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setOuch = true;
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stateName = "ouch";
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}
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else
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stateName = "pain";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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SetMugShotState(stateName);
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damageFaceActive = !(currentState == NULL);
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lastDamageAngle = damageAngle;
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ouchActive = setOuch;
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return damageAngle;
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}
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if(damageFaceActive)
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damageFaceActive = false;
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else
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{
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bool setOuch = false;
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const char* stateName = new char[5];
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if (mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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{
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setOuch = true;
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stateName = "ouch";
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}
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else
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stateName = "pain";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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SetMugShotState(fullStateName);
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else
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SetMugShotState(stateName);
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ouchActive = setOuch;
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return lastDamageAngle;
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}
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}
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if(rampageTimer == ST_RAMPAGETIME)
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{
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SetMugShotState("rampage", true);
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SetMugShotState("rampage", !mugshotNormal);
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return 0;
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}
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if(!weaponGrin)
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if(mugshotNormal)
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{
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if((CPlayer->cheats & CF_GODMODE) || (CPlayer->mo != NULL && CPlayer->mo->flags2 & MF2_INVULNERABLE))
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{
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@ -1454,6 +1482,7 @@ int DSBarInfo::updateState(bool xdth, bool animatedgodmode)
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}
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else
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SetMugShotState("normal");
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mugshotNormal = true; //SetMugShotState sets this to false
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}
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}
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else
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@ -1479,6 +1508,7 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
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{ //yes, there is some Copy & Paste here too
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AInventory *item;
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int i;
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int spacing = (type != GAME_Strife) ? 31 : 35;
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// If the player has no artifacts, don't draw the bar
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CPlayer->mo->InvFirst = ValidateInvFirst(num);
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@ -1488,13 +1518,10 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
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{
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if(drawArtiboxes)
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{
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DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*31, y, xOffset, yOffset, alpha);
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}
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DrawGraphic(TexMan(item->Icon), x+i*31, y, xOffset, yOffset, alpha, false, item->Amount <= 0);
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if(alwaysshowcounter || item->Amount != 1)
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{
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DrawNumber(item->Amount, 3, counterx+i*31, countery, xOffset, yOffset, alpha, translation);
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DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha);
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}
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if(type != GAME_Strife) //Strife draws the cursor before the icons
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DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, false, item->Amount <= 0);
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if(item == CPlayer->mo->InvSel)
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{
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if(type == GAME_Heretic)
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@ -1505,27 +1532,37 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
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{
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DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*31, y-1, xOffset, yOffset, alpha);
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}
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else if(type == GAME_Strife)
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{
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DrawGraphic(Images[invBarOffset + imgCURSOR], x+i*35-6, y-2, xOffset, yOffset, alpha);
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}
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else
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{
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DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*31, y, xOffset, yOffset, alpha);
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}
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}
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if(type == GAME_Strife)
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DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, false, item->Amount <= 0);
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if(alwaysshowcounter || item->Amount != 1)
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{
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DrawNumber(item->Amount, 3, counterx+i*spacing, countery, xOffset, yOffset, alpha, translation);
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}
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}
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for (; i < num && drawArtiboxes; ++i)
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{
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DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*31, y, xOffset, yOffset, alpha);
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DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha);
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}
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// Is there something to the left?
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if (!noArrows && CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
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{
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DrawGraphic(Images[!(gametic & 4) ?
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invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], x-12, y, xOffset, yOffset, alpha);
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invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], (type != GAME_Strife) ? x-12 : x-14, y, xOffset, yOffset, alpha);
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}
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// Is there something to the right?
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if (!noArrows && item != NULL)
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{
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DrawGraphic(Images[!(gametic & 4) ?
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invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], x+num*31+2, y, xOffset, yOffset, alpha);
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invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], (type != GAME_Strife) ? x+num*31+2 : x+num*35-4, y, xOffset, yOffset, alpha);
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}
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}
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}
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@ -397,7 +397,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
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}
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if(sc.CheckToken(TK_AndAnd))
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{
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cmd.flags += DRAWIMAGE_SWITCHABLE_AND;
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cmd.flags |= DRAWIMAGE_SWITCHABLE_AND;
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sc.MustGetToken(TK_Identifier);
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cmd.setString(sc, sc.String, 1);
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const PClass* item = PClass::FindClass(sc.String);
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@ -430,23 +430,25 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
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{
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getImage = false;
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if(sc.Compare("playericon"))
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cmd.flags += DRAWIMAGE_PLAYERICON;
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cmd.flags |= DRAWIMAGE_PLAYERICON;
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else if(sc.Compare("ammoicon1"))
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cmd.flags += DRAWIMAGE_AMMO1;
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cmd.flags |= DRAWIMAGE_AMMO1;
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else if(sc.Compare("ammoicon2"))
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cmd.flags += DRAWIMAGE_AMMO2;
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cmd.flags |= DRAWIMAGE_AMMO2;
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else if(sc.Compare("armoricon"))
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cmd.flags += DRAWIMAGE_ARMOR;
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cmd.flags |= DRAWIMAGE_ARMOR;
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else if(sc.Compare("weaponicon"))
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cmd.flags += DRAWIMAGE_WEAPONICON;
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cmd.flags |= DRAWIMAGE_WEAPONICON;
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else if(sc.Compare("sigil"))
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cmd.flags |= DRAWIMAGE_SIGIL;
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else if(sc.Compare("translatable"))
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{
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cmd.flags += DRAWIMAGE_TRANSLATABLE;
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cmd.flags |= DRAWIMAGE_TRANSLATABLE;
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getImage = true;
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}
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else
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{
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cmd.flags += DRAWIMAGE_INVENTORYICON;
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cmd.flags |= DRAWIMAGE_INVENTORYICON;
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const PClass* item = PClass::FindClass(sc.String);
|
||||
if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of Inventory
|
||||
{
|
||||
|
@ -466,7 +468,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("center"))
|
||||
cmd.flags += DRAWIMAGE_OFFSET_CENTER;
|
||||
cmd.flags |= DRAWIMAGE_OFFSET_CENTER;
|
||||
else
|
||||
sc.ScriptError("Expected 'center' got '%s' instead.", sc.String);
|
||||
}
|
||||
|
@ -527,22 +529,22 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
else if(sc.Compare("frags"))
|
||||
cmd.flags = DRAWNUMBER_FRAGS;
|
||||
else if(sc.Compare("kills"))
|
||||
cmd.flags += DRAWNUMBER_KILLS;
|
||||
cmd.flags |= DRAWNUMBER_KILLS;
|
||||
else if(sc.Compare("monsters"))
|
||||
cmd.flags += DRAWNUMBER_MONSTERS;
|
||||
cmd.flags |= DRAWNUMBER_MONSTERS;
|
||||
else if(sc.Compare("items"))
|
||||
cmd.flags += DRAWNUMBER_ITEMS;
|
||||
cmd.flags |= DRAWNUMBER_ITEMS;
|
||||
else if(sc.Compare("totalitems"))
|
||||
cmd.flags += DRAWNUMBER_TOTALITEMS;
|
||||
cmd.flags |= DRAWNUMBER_TOTALITEMS;
|
||||
else if(sc.Compare("secrets"))
|
||||
cmd.flags += DRAWNUMBER_SECRETS;
|
||||
cmd.flags |= DRAWNUMBER_SECRETS;
|
||||
else if(sc.Compare("totalsecrets"))
|
||||
cmd.flags += DRAWNUMBER_TOTALSECRETS;
|
||||
cmd.flags |= DRAWNUMBER_TOTALSECRETS;
|
||||
else if(sc.Compare("armorclass"))
|
||||
cmd.flags += DRAWNUMBER_ARMORCLASS;
|
||||
cmd.flags |= DRAWNUMBER_ARMORCLASS;
|
||||
else if(sc.Compare("globalvar"))
|
||||
{
|
||||
cmd.flags += DRAWNUMBER_GLOBALVAR;
|
||||
cmd.flags |= DRAWNUMBER_GLOBALVAR;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
|
||||
sc.ScriptError("Global variable number out of range: %d", sc.Number);
|
||||
|
@ -550,7 +552,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
}
|
||||
else if(sc.Compare("globalarray")) //acts like variable[playernumber()]
|
||||
{
|
||||
cmd.flags += DRAWNUMBER_GLOBALARRAY;
|
||||
cmd.flags |= DRAWNUMBER_GLOBALARRAY;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
|
||||
sc.ScriptError("Global variable number out of range: %d", sc.Number);
|
||||
|
@ -572,10 +574,9 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("fillzeros"))
|
||||
{
|
||||
cmd.flags += DRAWNUMBER_FILLZEROS;
|
||||
Printf("%d", cmd.flags);
|
||||
}
|
||||
cmd.flags |= DRAWNUMBER_FILLZEROS;
|
||||
else if(sc.Compare("whennotzero"))
|
||||
cmd.flags |= DRAWNUMBER_WHENNOTZERO;
|
||||
else
|
||||
sc.ScriptError("Unknown flag '%s'.", sc.String);
|
||||
if(!sc.CheckToken('|'))
|
||||
|
@ -623,9 +624,9 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("xdeathface"))
|
||||
cmd.flags += DRAWMUGSHOT_XDEATHFACE;
|
||||
cmd.flags |= DRAWMUGSHOT_XDEATHFACE;
|
||||
else if(sc.Compare("animatedgodmode"))
|
||||
cmd.flags += DRAWMUGSHOT_ANIMATEDGODMODE;
|
||||
cmd.flags |= DRAWMUGSHOT_ANIMATEDGODMODE;
|
||||
else
|
||||
sc.ScriptError("Unknown flag '%s'.", sc.String);
|
||||
if(!sc.CheckToken('|'))
|
||||
|
@ -643,15 +644,15 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(sc.Compare("alternateonempty"))
|
||||
{
|
||||
alternateonempty = true;
|
||||
cmd.flags += DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY;
|
||||
cmd.flags |= DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY;
|
||||
}
|
||||
else if(sc.Compare("artiflash"))
|
||||
{
|
||||
cmd.flags += DRAWSELECTEDINVENTORY_ARTIFLASH;
|
||||
cmd.flags |= DRAWSELECTEDINVENTORY_ARTIFLASH;
|
||||
}
|
||||
else if(sc.Compare("alwaysshowcounter"))
|
||||
{
|
||||
cmd.flags += DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER;
|
||||
cmd.flags |= DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -703,54 +704,51 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
}
|
||||
case SBARINFO_DRAWINVENTORYBAR:
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("Heretic"))
|
||||
{
|
||||
if(sc.Compare("Doom"))
|
||||
cmd.special = GAME_Doom;
|
||||
else if(sc.Compare("Heretic"))
|
||||
cmd.special = GAME_Heretic;
|
||||
}
|
||||
else if(sc.Compare("Hexen"))
|
||||
{
|
||||
cmd.special = GAME_Hexen;
|
||||
}
|
||||
if(sc.Compare("Doom") || sc.Compare("Heretic") || sc.Compare("Hexen"))
|
||||
{
|
||||
sc.MustGetToken(',');
|
||||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("alwaysshow"))
|
||||
{
|
||||
cmd.flags += DRAWINVENTORYBAR_ALWAYSSHOW;
|
||||
}
|
||||
else if(sc.Compare("noartibox"))
|
||||
{
|
||||
cmd.flags += DRAWINVENTORYBAR_NOARTIBOX;
|
||||
}
|
||||
else if(sc.Compare("noarrows"))
|
||||
{
|
||||
cmd.flags += DRAWINVENTORYBAR_NOARROWS;
|
||||
}
|
||||
else if(sc.Compare("alwaysshowcounter"))
|
||||
{
|
||||
cmd.flags += DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown flag '%s'.", sc.String);
|
||||
}
|
||||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.value = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
cmd.font = V_GetFont(sc.String);
|
||||
if(cmd.font == NULL)
|
||||
sc.ScriptError("Unknown font '%s'.", sc.String);
|
||||
}
|
||||
else if(sc.Compare("Strife"))
|
||||
cmd.special = GAME_Strife;
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unkown style '%s'.", sc.String);
|
||||
|
||||
sc.MustGetToken(',');
|
||||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("alwaysshow"))
|
||||
{
|
||||
cmd.flags |= DRAWINVENTORYBAR_ALWAYSSHOW;
|
||||
}
|
||||
else if(sc.Compare("noartibox"))
|
||||
{
|
||||
cmd.flags |= DRAWINVENTORYBAR_NOARTIBOX;
|
||||
}
|
||||
else if(sc.Compare("noarrows"))
|
||||
{
|
||||
cmd.flags |= DRAWINVENTORYBAR_NOARROWS;
|
||||
}
|
||||
else if(sc.Compare("alwaysshowcounter"))
|
||||
{
|
||||
cmd.flags |= DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown flag '%s'.", sc.String);
|
||||
}
|
||||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.value = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
cmd.font = V_GetFont(sc.String);
|
||||
if(cmd.font == NULL)
|
||||
sc.ScriptError("Unknown font '%s'.", sc.String);
|
||||
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
cmd.special2 = cmd.x + 26;
|
||||
|
@ -875,13 +873,13 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("wiggle"))
|
||||
cmd.flags += DRAWGEM_WIGGLE;
|
||||
cmd.flags |= DRAWGEM_WIGGLE;
|
||||
else if(sc.Compare("translatable"))
|
||||
cmd.flags += DRAWGEM_TRANSLATABLE;
|
||||
cmd.flags |= DRAWGEM_TRANSLATABLE;
|
||||
else if(sc.Compare("armor"))
|
||||
cmd.flags += DRAWGEM_ARMOR;
|
||||
cmd.flags |= DRAWGEM_ARMOR;
|
||||
else if(sc.Compare("reverse"))
|
||||
cmd.flags += DRAWGEM_REVERSE;
|
||||
cmd.flags |= DRAWGEM_REVERSE;
|
||||
else
|
||||
sc.ScriptError("Unknown drawgem flag '%s'.", sc.String);
|
||||
if(!sc.CheckToken('|'))
|
||||
|
@ -918,7 +916,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("vertical"))
|
||||
cmd.flags += DRAWSHADER_VERTICAL;
|
||||
cmd.flags |= DRAWSHADER_VERTICAL;
|
||||
else if(!sc.Compare("horizontal"))
|
||||
sc.ScriptError("Unknown direction '%s'.", sc.String);
|
||||
sc.MustGetToken(',');
|
||||
|
@ -928,7 +926,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
{
|
||||
sc.ScriptError("Exspected 'reverse', got '%s' instead.", sc.String);
|
||||
}
|
||||
cmd.flags += DRAWSHADER_REVERSE;
|
||||
cmd.flags |= DRAWSHADER_REVERSE;
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd);
|
||||
|
@ -960,7 +958,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("vertical"))
|
||||
cmd.flags += DRAWKEYBAR_VERTICAL;
|
||||
cmd.flags |= DRAWKEYBAR_VERTICAL;
|
||||
else if(!sc.Compare("horizontal"))
|
||||
sc.ScriptError("Unknown direction '%s'.", sc.String);
|
||||
sc.MustGetToken(',');
|
||||
|
@ -974,13 +972,13 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
while(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("singleplayer"))
|
||||
cmd.flags += GAMETYPE_SINGLEPLAYER;
|
||||
cmd.flags |= GAMETYPE_SINGLEPLAYER;
|
||||
else if(sc.Compare("cooperative"))
|
||||
cmd.flags += GAMETYPE_COOPERATIVE;
|
||||
cmd.flags |= GAMETYPE_COOPERATIVE;
|
||||
else if(sc.Compare("deathmatch"))
|
||||
cmd.flags += GAMETYPE_DEATHMATCH;
|
||||
cmd.flags |= GAMETYPE_DEATHMATCH;
|
||||
else if(sc.Compare("teamgame"))
|
||||
cmd.flags += GAMETYPE_TEAMGAME;
|
||||
cmd.flags |= GAMETYPE_TEAMGAME;
|
||||
else
|
||||
sc.ScriptError("Unknown gamemode: %s", sc.String);
|
||||
if(sc.CheckToken('{'))
|
||||
|
@ -1037,7 +1035,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
{
|
||||
if(sc.Compare("not"))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_NOT;
|
||||
cmd.flags |= SBARINFOEVENT_NOT;
|
||||
}
|
||||
else
|
||||
sc.ScriptError("Expected 'not' got '%s' instead.", sc.String);
|
||||
|
@ -1063,7 +1061,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(sc.CheckToken(TK_Identifier))
|
||||
{
|
||||
if(sc.Compare("not"))
|
||||
cmd.flags += SBARINFOEVENT_NOT;
|
||||
cmd.flags |= SBARINFOEVENT_NOT;
|
||||
else
|
||||
sc.ScriptError("Exspected 'not' got '%s' instead.", sc.String);
|
||||
}
|
||||
|
@ -1090,7 +1088,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("not"))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_NOT;
|
||||
cmd.flags |= SBARINFOEVENT_NOT;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
for(int i = 0;i < 2;i++)
|
||||
|
@ -1103,12 +1101,12 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
}
|
||||
if(sc.CheckToken(TK_OrOr))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_OR;
|
||||
cmd.flags |= SBARINFOEVENT_OR;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
else if(sc.CheckToken(TK_AndAnd))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_AND;
|
||||
cmd.flags |= SBARINFOEVENT_AND;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
else
|
||||
|
@ -1121,7 +1119,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("not"))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_NOT;
|
||||
cmd.flags |= SBARINFOEVENT_NOT;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
for(int i = 0;i < 2;i++)
|
||||
|
@ -1134,12 +1132,12 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
}
|
||||
if(sc.CheckToken(TK_OrOr))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_OR;
|
||||
cmd.flags |= SBARINFOEVENT_OR;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
else if(sc.CheckToken(TK_AndAnd))
|
||||
{
|
||||
cmd.flags += SBARINFOEVENT_AND;
|
||||
cmd.flags |= SBARINFOEVENT_AND;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue