From 016cc7ba9608f528a4f57261d093aaf89f3f32d6 Mon Sep 17 00:00:00 2001 From: Edward Richardson Date: Mon, 31 Mar 2014 23:57:43 +1300 Subject: [PATCH] Missed space in flags7 line. --- src/p_mobj.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 545052af8..75df3bb3e 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -2936,7 +2936,7 @@ bool AActor::IsOkayToAttack (AActor *link) if (P_CheckSight (this, link)) { // AMageStaffFX2::IsOkayToAttack had an extra check here, generalized with a flag, - // to only allow the check to succeed if the enemy was in a ~84° FOV of the player + // to only allow the check to succeed if the enemy was in a ~84� FOV of the player if (flags3 & MF3_SCREENSEEKER) { angle_t angle = R_PointToAngle2(Friend->x, @@ -6185,7 +6185,7 @@ void PrintMiscActorInfo(AActor *query) Printf("\n flags6: %x", query->flags6); for (flagi = 0; flagi <= 31; flagi++) if (query->flags6 & 1<flags7); + Printf("\n flags7: %x", query->flags7); for (flagi = 0; flagi <= 31; flagi++) if (query->flags7 & 1<