mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts: # src/r_plane.cpp # src/r_segs.cpp
This commit is contained in:
commit
012565228d
10 changed files with 1197 additions and 783 deletions
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@ -828,6 +828,7 @@ set( FASTMATH_PCH_SOURCES
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r_segs.cpp
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r_sky.cpp
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r_things.cpp
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r_walldraw.cpp
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s_advsound.cpp
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s_environment.cpp
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s_playlist.cpp
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|
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@ -1524,7 +1524,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CustomMissile)
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Pitch += missile->Vel.Pitch();
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}
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missilespeed = fabs(Pitch.Cos() * missile->Speed);
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missile->Vel.Z = Pitch.Sin() * missile->Speed;
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missile->Vel.Z = -Pitch.Sin() * missile->Speed;
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}
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else
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{
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|
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@ -639,12 +639,12 @@ void R_AddLine (seg_t *line)
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if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2)
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{
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rw_havehigh = true;
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WallMost (wallupper, backsector->ceilingplane, &WallC);
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R_CreateWallSegmentYSloped (wallupper, backsector->ceilingplane, &WallC);
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}
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if (rw_frontfz1 < rw_backfz1 || rw_frontfz2 < rw_backfz2)
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{
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rw_havelow = true;
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WallMost (walllower, backsector->floorplane, &WallC);
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R_CreateWallSegmentYSloped (walllower, backsector->floorplane, &WallC);
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}
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// Portal
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@ -745,8 +745,8 @@ void R_AddLine (seg_t *line)
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}
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else
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{
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rw_ceilstat = WallMost (walltop, frontsector->ceilingplane, &WallC);
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rw_floorstat = WallMost (wallbottom, frontsector->floorplane, &WallC);
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rw_ceilstat = R_CreateWallSegmentYSloped (walltop, frontsector->ceilingplane, &WallC);
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rw_floorstat = R_CreateWallSegmentYSloped (wallbottom, frontsector->floorplane, &WallC);
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// [RH] treat off-screen walls as solid
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#if 0 // Maybe later...
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@ -133,9 +133,6 @@ namespace swrenderer
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bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)());
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const uint8_t *R_GetColumn(FTexture *tex, int col);
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void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
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void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
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void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
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void rt_initcols(uint8_t *buffer = nullptr);
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void rt_span_coverage(int x, int start, int stop);
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@ -1081,8 +1081,8 @@ CCMD (clearwallcycles)
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bestwallcycles = HUGE_VAL;
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}
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#if 1
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// To use these, also uncomment the clock/unclock in wallscan
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#if 0
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// The replacement code for Build's wallscan doesn't have any timing calls so this does not work anymore.
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static double bestscancycles = HUGE_VAL;
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ADD_STAT (scancycles)
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@ -152,6 +152,7 @@ static double xstepscale, ystepscale;
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static double basexfrac, baseyfrac;
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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void R_DrawSkySegment(visplane_t *vis, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col));
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//==========================================================================
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//
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@ -635,7 +636,7 @@ extern FTexture *rw_pic;
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// Allow for layer skies up to 512 pixels tall. This is overkill,
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// since the most anyone can ever see of the sky is 500 pixels.
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// We need 4 skybufs because wallscan can draw up to 4 columns at a time.
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// We need 4 skybufs because R_DrawSkySegment can draw up to 4 columns at a time.
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// Need two versions - one for true color and one for palette
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#define MAXSKYBUF 3072
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static BYTE skybuf[4][512];
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@ -997,7 +998,7 @@ static void R_DrawSky (visplane_t *pl)
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lastskycol[x] = 0xffffffff;
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lastskycol_bgra[x] = 0xffffffff;
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}
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wallscan (pl->left, pl->right, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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R_DrawSkySegment (pl, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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frontyScale, backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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}
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else
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@ -1035,7 +1036,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
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lastskycol[x] = 0xffffffff;
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lastskycol_bgra[x] = 0xffffffff;
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}
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wallscan (pl->left, pl->right, top, bot, swall, lwall, rw_pic->Scale.Y,
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R_DrawSkySegment (pl, top, bot, swall, lwall, rw_pic->Scale.Y,
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backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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yl = yh;
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yh += drawheight;
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|
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789
src/r_segs.cpp
789
src/r_segs.cpp
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@ -50,7 +50,7 @@
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#define WALLYREPEAT 8
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CVAR(Bool, r_np2, true, 0)
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CVAR(Bool, r_fogboundary, true, 0)
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CVAR(Bool, r_drawmirrors, true, 0)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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@ -60,6 +60,9 @@ namespace swrenderer
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{
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using namespace drawerargs;
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void R_DrawWallSegment(FTexture *rw_pic, int x1, int x2, short *walltop, short *wallbottom, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask);
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void R_DrawDrawSeg(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
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#define HEIGHTBITS 12
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#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
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@ -135,9 +138,6 @@ static fixed_t *maskedtexturecol;
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static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
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static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
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static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
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inline bool IsFogBoundary (sector_t *front, sector_t *back)
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{
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@ -186,13 +186,13 @@ void ClipMidtex(int x1, int x2)
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{
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short most[MAXWIDTH];
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WallMost(most, curline->frontsector->ceilingplane, &WallC);
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R_CreateWallSegmentYSloped(most, curline->frontsector->ceilingplane, &WallC);
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for (int i = x1; i < x2; ++i)
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{
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if (wallupper[i] < most[i])
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wallupper[i] = most[i];
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}
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WallMost(most, curline->frontsector->floorplane, &WallC);
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R_CreateWallSegmentYSloped(most, curline->frontsector->floorplane, &WallC);
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for (int i = x1; i < x2; ++i)
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{
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if (walllower[i] > most[i])
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@ -374,19 +374,19 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost(wallupper, textop < sclipTop - ViewPos.Z ? textop : sclipTop - ViewPos.Z, &WallC);
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R_CreateWallSegmentY(wallupper, textop < sclipTop - ViewPos.Z ? textop : sclipTop - ViewPos.Z, &WallC);
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}
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else
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{
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OWallMost(wallupper, textop, &WallC);
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R_CreateWallSegmentY(wallupper, textop, &WallC);
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}
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if (fake3D & FAKE3D_CLIPBOTTOM)
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{
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OWallMost(walllower, textop - texheight > sclipBottom - ViewPos.Z ? textop - texheight : sclipBottom - ViewPos.Z, &WallC);
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R_CreateWallSegmentY(walllower, textop - texheight > sclipBottom - ViewPos.Z ? textop - texheight : sclipBottom - ViewPos.Z, &WallC);
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}
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else
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{
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OWallMost(walllower, textop - texheight, &WallC);
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R_CreateWallSegmentY(walllower, textop - texheight, &WallC);
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}
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for (i = x1; i < x2; i++)
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@ -489,7 +489,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost(wallupper, sclipTop - ViewPos.Z, &WallC);
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R_CreateWallSegmentY(wallupper, sclipTop - ViewPos.Z, &WallC);
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for (i = x1; i < x2; i++)
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{
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if (wallupper[i] < mceilingclip[i])
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@ -499,7 +499,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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}
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if (fake3D & FAKE3D_CLIPBOTTOM)
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{
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OWallMost(walllower, sclipBottom - ViewPos.Z, &WallC);
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R_CreateWallSegmentY(walllower, sclipBottom - ViewPos.Z, &WallC);
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for (i = x1; i < x2; i++)
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{
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if (walllower[i] > mfloorclip[i])
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@ -510,7 +510,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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rw_offset = 0;
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rw_pic = tex;
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wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
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R_DrawDrawSeg(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
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}
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clearfog:
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|
@ -623,8 +623,8 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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WallC.tright.Y = ds->cy + ds->cdy;
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WallT = ds->tmapvals;
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OWallMost(wallupper, sclipTop - ViewPos.Z, &WallC);
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OWallMost(walllower, sclipBottom - ViewPos.Z, &WallC);
|
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R_CreateWallSegmentY(wallupper, sclipTop - ViewPos.Z, &WallC);
|
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R_CreateWallSegmentY(walllower, sclipBottom - ViewPos.Z, &WallC);
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|
||||
for (i = x1; i < x2; i++)
|
||||
{
|
||||
|
@ -638,7 +638,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
|
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|
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
|
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wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
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R_DrawDrawSeg(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
|
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R_FinishSetPatchStyle();
|
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}
|
||||
|
||||
|
@ -1044,719 +1044,12 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
struct WallscanSampler
|
||||
{
|
||||
WallscanSampler() { }
|
||||
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
|
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|
||||
uint32_t uv_pos;
|
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uint32_t uv_step;
|
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uint32_t uv_max;
|
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|
||||
const BYTE *source;
|
||||
const BYTE *source2;
|
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uint32_t texturefracx;
|
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uint32_t height;
|
||||
};
|
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|
||||
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
|
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{
|
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xoffset += FLOAT2FIXED(xmagnitude * 0.5);
|
||||
|
||||
if (!r_swtruecolor)
|
||||
{
|
||||
height = texture->GetHeight();
|
||||
|
||||
int uv_fracbits = 32 - texture->HeightBits;
|
||||
if (uv_fracbits != 32)
|
||||
{
|
||||
uv_max = height << uv_fracbits;
|
||||
|
||||
// Find start uv in [0-base_height[ range.
|
||||
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
|
||||
double uv_stepd = swal * yrepeat;
|
||||
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
|
||||
v = v - floor(v);
|
||||
v *= height;
|
||||
v *= (1 << uv_fracbits);
|
||||
|
||||
uv_pos = (uint32_t)v;
|
||||
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
|
||||
if (uv_step == 0) // To prevent divide by zero elsewhere
|
||||
uv_step = 1;
|
||||
}
|
||||
else
|
||||
{ // Hack for one pixel tall textures
|
||||
uv_pos = 0;
|
||||
uv_step = 0;
|
||||
uv_max = 1;
|
||||
}
|
||||
|
||||
source = getcol(texture, xoffset >> FRACBITS);
|
||||
source2 = nullptr;
|
||||
texturefracx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normalize to 0-1 range:
|
||||
double uv_stepd = swal * yrepeat;
|
||||
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / texture->GetHeight();
|
||||
v = v - floor(v);
|
||||
double v_step = uv_stepd / texture->GetHeight();
|
||||
|
||||
if (isnan(v) || isnan(v_step)) // this should never happen, but it apparently does..
|
||||
{
|
||||
uv_stepd = 0.0;
|
||||
v = 0.0;
|
||||
v_step = 0.0;
|
||||
}
|
||||
|
||||
// Convert to uint32:
|
||||
uv_pos = (uint32_t)(v * 0x100000000LL);
|
||||
uv_step = (uint32_t)(v_step * 0x100000000LL);
|
||||
uv_max = 0;
|
||||
|
||||
// Texture mipmap and filter selection:
|
||||
if (getcol != R_GetColumn)
|
||||
{
|
||||
source = getcol(texture, xoffset >> FRACBITS);
|
||||
source2 = nullptr;
|
||||
height = texture->GetHeight();
|
||||
texturefracx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double ymagnitude = fabs(uv_stepd);
|
||||
double magnitude = MAX(ymagnitude, xmagnitude);
|
||||
double min_lod = -1000.0;
|
||||
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
|
||||
bool magnifying = lod < 0.0f;
|
||||
|
||||
int mipmap_offset = 0;
|
||||
int mip_width = texture->GetWidth();
|
||||
int mip_height = texture->GetHeight();
|
||||
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
|
||||
{
|
||||
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
|
||||
|
||||
int level = (int)lod;
|
||||
while (level > 0 && mip_width > 1 && mip_height > 1)
|
||||
{
|
||||
mipmap_offset += mip_width * mip_height;
|
||||
level--;
|
||||
mip_width = MAX(mip_width >> 1, 1);
|
||||
mip_height = MAX(mip_height >> 1, 1);
|
||||
}
|
||||
xoffset = (xpos >> FRACBITS) * mip_width;
|
||||
}
|
||||
|
||||
const uint32_t *pixels = texture->GetPixelsBgra() + mipmap_offset;
|
||||
|
||||
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
||||
if (filter_nearest)
|
||||
{
|
||||
int tx = (xoffset >> FRACBITS) % mip_width;
|
||||
if (tx < 0)
|
||||
tx += mip_width;
|
||||
source = (BYTE*)(pixels + tx * mip_height);
|
||||
source2 = nullptr;
|
||||
height = mip_height;
|
||||
texturefracx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
xoffset -= FRACUNIT / 2;
|
||||
int tx0 = (xoffset >> FRACBITS) % mip_width;
|
||||
if (tx0 < 0)
|
||||
tx0 += mip_width;
|
||||
int tx1 = (tx0 + 1) % mip_width;
|
||||
source = (BYTE*)(pixels + tx0 * mip_height);
|
||||
source2 = (BYTE*)(pixels + tx1 * mip_height);
|
||||
height = mip_height;
|
||||
texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a column with support for non-power-of-two ranges
|
||||
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
int count = y2 - y1;
|
||||
|
||||
dc_source = sampler.source;
|
||||
dc_source2 = sampler.source2;
|
||||
dc_texturefracx = sampler.texturefracx;
|
||||
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
|
||||
dc_count = count;
|
||||
dc_iscale = sampler.uv_step;
|
||||
dc_texturefrac = sampler.uv_pos;
|
||||
dc_textureheight = sampler.height;
|
||||
draw1column();
|
||||
|
||||
uint64_t step64 = sampler.uv_step;
|
||||
uint64_t pos64 = sampler.uv_pos;
|
||||
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
|
||||
{
|
||||
int count = y2 - y1;
|
||||
|
||||
dc_source = sampler.source;
|
||||
dc_source2 = sampler.source2;
|
||||
dc_texturefracx = sampler.texturefracx;
|
||||
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||
dc_count = count;
|
||||
dc_iscale = sampler.uv_step;
|
||||
dc_texturefrac = sampler.uv_pos;
|
||||
draw1column();
|
||||
|
||||
uint64_t step64 = sampler.uv_step;
|
||||
uint64_t pos64 = sampler.uv_pos;
|
||||
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t uv_pos = sampler.uv_pos;
|
||||
|
||||
uint32_t left = y2 - y1;
|
||||
while (left > 0)
|
||||
{
|
||||
uint32_t available = sampler.uv_max - uv_pos;
|
||||
uint32_t next_uv_wrap = available / sampler.uv_step;
|
||||
if (available % sampler.uv_step != 0)
|
||||
next_uv_wrap++;
|
||||
uint32_t count = MIN(left, next_uv_wrap);
|
||||
|
||||
dc_source = sampler.source;
|
||||
dc_source2 = sampler.source2;
|
||||
dc_texturefracx = sampler.texturefracx;
|
||||
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||
dc_count = count;
|
||||
dc_iscale = sampler.uv_step;
|
||||
dc_texturefrac = uv_pos;
|
||||
draw1column();
|
||||
|
||||
left -= count;
|
||||
uv_pos += sampler.uv_step * count;
|
||||
if (uv_pos >= sampler.uv_max)
|
||||
uv_pos -= sampler.uv_max;
|
||||
}
|
||||
|
||||
sampler.uv_pos = uv_pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw four columns with support for non-power-of-two ranges
|
||||
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
int count = y2 - y1;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
bufplce[i] = sampler[i].source;
|
||||
bufplce2[i] = sampler[i].source2;
|
||||
buftexturefracx[i] = sampler[i].texturefracx;
|
||||
bufheight[i] = sampler[i].height;
|
||||
vplce[i] = sampler[i].uv_pos;
|
||||
vince[i] = sampler[i].uv_step;
|
||||
|
||||
uint64_t step64 = sampler[i].uv_step;
|
||||
uint64_t pos64 = sampler[i].uv_pos;
|
||||
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||
}
|
||||
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
|
||||
dc_count = count;
|
||||
draw4columns();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
|
||||
{
|
||||
int count = y2 - y1;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
bufplce[i] = sampler[i].source;
|
||||
bufplce2[i] = sampler[i].source2;
|
||||
buftexturefracx[i] = sampler[i].texturefracx;
|
||||
vplce[i] = sampler[i].uv_pos;
|
||||
vince[i] = sampler[i].uv_step;
|
||||
|
||||
uint64_t step64 = sampler[i].uv_step;
|
||||
uint64_t pos64 = sampler[i].uv_pos;
|
||||
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||
}
|
||||
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||
dc_count = count;
|
||||
draw4columns();
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
bufplce[i] = sampler[i].source;
|
||||
bufplce2[i] = sampler[i].source2;
|
||||
buftexturefracx[i] = sampler[i].texturefracx;
|
||||
}
|
||||
|
||||
uint32_t left = y2 - y1;
|
||||
while (left > 0)
|
||||
{
|
||||
// Find which column wraps first
|
||||
uint32_t count = left;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
|
||||
uint32_t next_uv_wrap = available / sampler[i].uv_step;
|
||||
if (available % sampler[i].uv_step != 0)
|
||||
next_uv_wrap++;
|
||||
count = MIN(next_uv_wrap, count);
|
||||
}
|
||||
|
||||
// Draw until that column wraps
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] = sampler[i].uv_pos;
|
||||
vince[i] = sampler[i].uv_step;
|
||||
}
|
||||
dc_count = count;
|
||||
draw4columns();
|
||||
|
||||
// Wrap the uv position
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
sampler[i].uv_pos += sampler[i].uv_step * count;
|
||||
if (sampler[i].uv_pos >= sampler[i].uv_max)
|
||||
sampler[i].uv_pos -= sampler[i].uv_max;
|
||||
}
|
||||
|
||||
left -= count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef DWORD(*Draw1ColumnFuncPtr)();
|
||||
typedef void(*Draw4ColumnsFuncPtr)();
|
||||
|
||||
void wallscan_any(
|
||||
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
|
||||
const BYTE *(*getcol)(FTexture *tex, int x),
|
||||
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
|
||||
{
|
||||
if (rw_pic->UseType == FTexture::TEX_Null)
|
||||
return;
|
||||
|
||||
fixed_t xoffset = rw_offset;
|
||||
|
||||
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
|
||||
int fracbits = 32 - rw_pic->HeightBits;
|
||||
if (fracbits == 32)
|
||||
{ // Hack for one pixel tall textures
|
||||
fracbits = 0;
|
||||
yrepeat = 0;
|
||||
dc_texturemid = 0;
|
||||
}
|
||||
|
||||
DWORD(*draw1column)();
|
||||
void(*draw4columns)();
|
||||
setupwallscan(r_swtruecolor ? FRACBITS : fracbits, draw1column, draw4columns);
|
||||
|
||||
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
||||
if (fixed)
|
||||
{
|
||||
palookupoffse[0] = dc_colormap;
|
||||
palookupoffse[1] = dc_colormap;
|
||||
palookupoffse[2] = dc_colormap;
|
||||
palookupoffse[3] = dc_colormap;
|
||||
palookuplight[0] = 0;
|
||||
palookuplight[1] = 0;
|
||||
palookuplight[2] = 0;
|
||||
palookuplight[3] = 0;
|
||||
}
|
||||
|
||||
if (fixedcolormap)
|
||||
R_SetColorMapLight(fixedcolormap, 0, 0);
|
||||
else
|
||||
R_SetColorMapLight(basecolormap, 0, 0);
|
||||
|
||||
float light = rw_light;
|
||||
|
||||
// Calculate where 4 column alignment begins and ends:
|
||||
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
||||
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
||||
|
||||
double xmagnitude = 1.0;
|
||||
|
||||
// First unaligned columns:
|
||||
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
if (!fixed)
|
||||
R_SetColorMapLight(basecolormap, light, wallshade);
|
||||
|
||||
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
|
||||
|
||||
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
|
||||
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
|
||||
}
|
||||
|
||||
// The aligned columns
|
||||
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
||||
{
|
||||
// Find y1, y2, light and uv values for four columns:
|
||||
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
||||
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
||||
|
||||
float lights[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
lights[i] = light;
|
||||
light += rw_lightstep;
|
||||
}
|
||||
|
||||
WallscanSampler sampler[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (x + i + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + i + 1]) - FIXED2DBL(lwal[x + i]));
|
||||
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, xmagnitude, rw_pic, getcol);
|
||||
}
|
||||
|
||||
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
||||
int middle_y1 = y1[0];
|
||||
int middle_y2 = y2[0];
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
middle_y1 = MAX(y1[i], middle_y1);
|
||||
middle_y2 = MIN(y2[i], middle_y2);
|
||||
}
|
||||
|
||||
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
||||
bool empty_column_in_set = false;
|
||||
int bilinear_count = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
empty_column_in_set = true;
|
||||
if (sampler[i].source2)
|
||||
bilinear_count++;
|
||||
}
|
||||
|
||||
if (empty_column_in_set || middle_y2 <= middle_y1 || (bilinear_count > 0 && bilinear_count < 4))
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
continue;
|
||||
|
||||
if (!fixed)
|
||||
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
||||
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw the first rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (!fixed)
|
||||
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
||||
|
||||
if (y1[i] < middle_y1)
|
||||
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
|
||||
}
|
||||
|
||||
// Draw the area where all 4 columns are active
|
||||
if (!fixed)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
palookupoffse[i] = basecolormap->Maps;
|
||||
palookuplight[i] = LIGHTSCALE(lights[i], wallshade);
|
||||
}
|
||||
else
|
||||
{
|
||||
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||
palookuplight[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
|
||||
|
||||
// Draw the last rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (!fixed)
|
||||
R_SetColorMapLight(basecolormap, lights[i], wallshade);
|
||||
|
||||
if (middle_y2 < y2[i])
|
||||
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
|
||||
}
|
||||
}
|
||||
|
||||
// The last unaligned columns:
|
||||
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
if (!fixed)
|
||||
R_SetColorMapLight(basecolormap, light, wallshade);
|
||||
|
||||
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
|
||||
|
||||
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
|
||||
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
|
||||
}
|
||||
|
||||
NetUpdate ();
|
||||
}
|
||||
|
||||
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||
{
|
||||
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setupvline(bits);
|
||||
line1 = dovline1;
|
||||
line4 = dovline4;
|
||||
});
|
||||
}
|
||||
|
||||
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||
{
|
||||
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
|
||||
{
|
||||
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||
}
|
||||
else
|
||||
{
|
||||
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setupmvline(bits);
|
||||
line1 = domvline1;
|
||||
line4 = domvline4;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||
{
|
||||
static fixed_t(*tmvline1)();
|
||||
static void(*tmvline4)();
|
||||
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
|
||||
{
|
||||
// The current translucency is unsupported, so draw with regular maskwallscan instead.
|
||||
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||
}
|
||||
else
|
||||
{
|
||||
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setuptmvline(bits);
|
||||
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
|
||||
line4 = tmvline4;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
{
|
||||
FDynamicColormap *startcolormap = basecolormap;
|
||||
int startshade = wallshade;
|
||||
bool fogginess = foggy;
|
||||
|
||||
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
|
||||
short *up, *down;
|
||||
|
||||
up = uwal;
|
||||
down = most1;
|
||||
|
||||
assert(WallC.sx1 <= x1);
|
||||
assert(WallC.sx2 >= x2);
|
||||
|
||||
// kg3D - fake floors instead of zdoom light list
|
||||
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
|
||||
{
|
||||
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
down[j] = clamp (most3[j], up[j], dwal[j]);
|
||||
}
|
||||
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
|
||||
up = down;
|
||||
down = (down == most1) ? most2 : most1;
|
||||
}
|
||||
|
||||
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
|
||||
basecolormap = lit->extra_colormap;
|
||||
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
|
||||
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
|
||||
}
|
||||
|
||||
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
|
||||
basecolormap = startcolormap;
|
||||
wallshade = startshade;
|
||||
}
|
||||
|
||||
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
|
||||
{
|
||||
if (mask)
|
||||
{
|
||||
if (colfunc == basecolfunc)
|
||||
{
|
||||
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
|
||||
{
|
||||
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// wallscan_np2
|
||||
//
|
||||
// This is a wrapper around wallscan that helps it tile textures whose heights
|
||||
// are not powers of 2. It divides the wall into texture-sized strips and calls
|
||||
// wallscan for each of those. Since only one repetition of the texture fits
|
||||
// in each strip, wallscan will not tile.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
|
||||
{
|
||||
if (!r_np2)
|
||||
{
|
||||
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
|
||||
}
|
||||
else
|
||||
{
|
||||
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
|
||||
short *up, *down;
|
||||
double texheight = rw_pic->GetHeight();
|
||||
double partition;
|
||||
double scaledtexheight = texheight / yrepeat;
|
||||
|
||||
if (yrepeat >= 0)
|
||||
{ // normal orientation: draw strips from top to bottom
|
||||
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
|
||||
if (partition == top)
|
||||
{
|
||||
partition -= scaledtexheight;
|
||||
}
|
||||
up = uwal;
|
||||
down = most1;
|
||||
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
|
||||
while (partition > bot)
|
||||
{
|
||||
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
down[j] = clamp(most3[j], up[j], dwal[j]);
|
||||
}
|
||||
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
up = down;
|
||||
down = (down == most1) ? most2 : most1;
|
||||
}
|
||||
partition -= scaledtexheight;
|
||||
dc_texturemid -= texheight;
|
||||
}
|
||||
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
|
||||
}
|
||||
else
|
||||
{ // upside down: draw strips from bottom to top
|
||||
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
|
||||
up = most1;
|
||||
down = dwal;
|
||||
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
|
||||
while (partition < top)
|
||||
{
|
||||
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
|
||||
if (j != 12)
|
||||
{
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
up[j] = clamp(most3[j], uwal[j], down[j]);
|
||||
}
|
||||
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
down = up;
|
||||
up = (up == most1) ? most2 : most1;
|
||||
}
|
||||
partition -= scaledtexheight;
|
||||
dc_texturemid -= texheight;
|
||||
}
|
||||
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
{
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
|
||||
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
|
||||
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
|
||||
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
|
||||
double top = MAX(frontcz1, frontcz2);
|
||||
double bot = MIN(frontfz1, frontfz2);
|
||||
if (fake3D & FAKE3D_CLIPTOP)
|
||||
{
|
||||
top = MIN(top, sclipTop);
|
||||
}
|
||||
if (fake3D & FAKE3D_CLIPBOTTOM)
|
||||
{
|
||||
bot = MAX(bot, sclipBottom);
|
||||
}
|
||||
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderSegLoop
|
||||
// Draws zero, one, or two textures for walls.
|
||||
// Can draw or mark the starting pixel of floor and ceiling textures.
|
||||
// CALLED: CORE LOOPING ROUTINE.
|
||||
//
|
||||
// [RH] Rewrote this to use Build's wallscan, so it's quite far
|
||||
// removed from the original Doom routine.
|
||||
//
|
||||
|
||||
void R_RenderSegLoop ()
|
||||
{
|
||||
|
@ -1872,14 +1165,7 @@ void R_RenderSegLoop ()
|
|||
{
|
||||
rw_offset = -rw_offset;
|
||||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
|
||||
}
|
||||
R_DrawWallSegment(rw_pic, x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
fillshort (ceilingclip+x1, x2-x1, viewheight);
|
||||
fillshort (floorclip+x1, x2-x1, 0xffff);
|
||||
|
@ -1915,14 +1201,7 @@ void R_RenderSegLoop ()
|
|||
{
|
||||
rw_offset = -rw_offset;
|
||||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2, walltop, wallupper, swall, lwall, yscale, false);
|
||||
}
|
||||
R_DrawWallSegment(rw_pic, x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
|
||||
}
|
||||
memcpy (ceilingclip+x1, wallupper+x1, (x2-x1)*sizeof(short));
|
||||
}
|
||||
|
@ -1961,14 +1240,7 @@ void R_RenderSegLoop ()
|
|||
{
|
||||
rw_offset = -rw_offset;
|
||||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2, walllower, wallbottom, swall, lwall, yscale, false);
|
||||
}
|
||||
R_DrawWallSegment(rw_pic, x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
memcpy (floorclip+x1, walllower+x1, (x2-x1)*sizeof(short));
|
||||
}
|
||||
|
@ -2079,7 +1351,7 @@ void R_NewWall (bool needlights)
|
|||
// wall but nothing to draw for it.
|
||||
// Recalculate walltop so that the wall is clipped by the back sector's
|
||||
// ceiling instead of the front sector's ceiling.
|
||||
WallMost (walltop, backsector->ceilingplane, &WallC);
|
||||
R_CreateWallSegmentYSloped (walltop, backsector->ceilingplane, &WallC);
|
||||
}
|
||||
// Putting sky ceilings on the front and back of a line alters the way unpegged
|
||||
// positioning works.
|
||||
|
@ -2654,19 +1926,19 @@ void R_StoreWallRange (int start, int stop)
|
|||
ds_p++;
|
||||
}
|
||||
|
||||
int WallMostAny(short *mostbuf, double z1, double z2, const FWallCoords *wallc)
|
||||
int R_CreateWallSegmentY(short *outbuf, double z1, double z2, const FWallCoords *wallc)
|
||||
{
|
||||
float y1 = (float)(CenterY - z1 * InvZtoScale / wallc->sz1);
|
||||
float y2 = (float)(CenterY - z2 * InvZtoScale / wallc->sz2);
|
||||
|
||||
if (y1 < 0 && y2 < 0) // entire line is above screen
|
||||
{
|
||||
memset(&mostbuf[wallc->sx1], 0, (wallc->sx2 - wallc->sx1) * sizeof(mostbuf[0]));
|
||||
memset(&outbuf[wallc->sx1], 0, (wallc->sx2 - wallc->sx1) * sizeof(outbuf[0]));
|
||||
return 3;
|
||||
}
|
||||
else if (y1 > viewheight && y2 > viewheight) // entire line is below screen
|
||||
{
|
||||
fillshort(&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
|
||||
fillshort(&outbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
|
||||
return 12;
|
||||
}
|
||||
|
||||
|
@ -2680,7 +1952,7 @@ int WallMostAny(short *mostbuf, double z1, double z2, const FWallCoords *wallc)
|
|||
{
|
||||
float t = (x - wallc->sx1) * rcp_delta;
|
||||
float y = y1 * (1.0f - t) + y2 * t;
|
||||
mostbuf[x] = (short)xs_RoundToInt(y);
|
||||
outbuf[x] = (short)xs_RoundToInt(y);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2689,23 +1961,18 @@ int WallMostAny(short *mostbuf, double z1, double z2, const FWallCoords *wallc)
|
|||
{
|
||||
float t = (x - wallc->sx1) * rcp_delta;
|
||||
float y = y1 * (1.0f - t) + y2 * t;
|
||||
mostbuf[x] = (short)clamp(xs_RoundToInt(y), 0, viewheight);
|
||||
outbuf[x] = (short)clamp(xs_RoundToInt(y), 0, viewheight);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int OWallMost(short *mostbuf, double z, const FWallCoords *wallc)
|
||||
{
|
||||
return WallMostAny(mostbuf, z, z, wallc);
|
||||
}
|
||||
|
||||
int WallMost(short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
|
||||
int R_CreateWallSegmentYSloped(short *outbuf, const secplane_t &plane, const FWallCoords *wallc)
|
||||
{
|
||||
if (!plane.isSlope())
|
||||
{
|
||||
return OWallMost(mostbuf, plane.Zat0() - ViewPos.Z, wallc);
|
||||
return R_CreateWallSegmentY(outbuf, plane.Zat0() - ViewPos.Z, wallc);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2770,7 +2037,7 @@ int WallMost(short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
|
|||
}
|
||||
}
|
||||
|
||||
return WallMostAny(mostbuf, z1, z2, wallc);
|
||||
return R_CreateWallSegmentY(outbuf, z1, z2, wallc);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,8 +34,13 @@ extern short *openings;
|
|||
extern ptrdiff_t lastopening;
|
||||
extern size_t maxopenings;
|
||||
|
||||
int OWallMost (short *mostbuf, double z, const FWallCoords *wallc);
|
||||
int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc);
|
||||
int R_CreateWallSegmentY (short *outbuf, double z1, double z2, const FWallCoords *wallc);
|
||||
int R_CreateWallSegmentYSloped (short *outbuf, const secplane_t &plane, const FWallCoords *wallc);
|
||||
inline int R_CreateWallSegmentY(short *outbuf, double z, const FWallCoords *wallc)
|
||||
{
|
||||
return R_CreateWallSegmentY(outbuf, z, z, wallc);
|
||||
}
|
||||
|
||||
void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2);
|
||||
void PrepLWall (fixed_t *lwall, double walxrepeat, int x1, int x2);
|
||||
|
||||
|
|
1137
src/r_walldraw.cpp
Normal file
1137
src/r_walldraw.cpp
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1583,12 +1583,19 @@ PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt)
|
|||
|
||||
PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize, PSymbolTable *sym)
|
||||
{
|
||||
// The duplicate Simplify call is necessary because if the head node gets replaced there is no way to detect the end of the list otherwise.
|
||||
arraysize = Simplify(arraysize, sym, true);
|
||||
ZCC_Expression *val;
|
||||
TArray<ZCC_Expression *> indices;
|
||||
|
||||
// Simplify is too broken to resolve this inside the ring list so unravel the list into an array before starting to simplify its components.
|
||||
auto node = arraysize;
|
||||
do
|
||||
{
|
||||
val = Simplify(arraysize, sym, true);
|
||||
indices.Push(node);
|
||||
node = static_cast<ZCC_Expression*>(node->SiblingNext);
|
||||
} while (node != arraysize);
|
||||
|
||||
for (auto node : indices)
|
||||
{
|
||||
auto val = Simplify(node, sym, true);
|
||||
if (val->Operation != PEX_ConstValue || !val->Type->IsA(RUNTIME_CLASS(PInt)))
|
||||
{
|
||||
Error(arraysize, "Array index must be an integer constant");
|
||||
|
@ -1601,8 +1608,7 @@ PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize,
|
|||
return TypeError;
|
||||
}
|
||||
baseType = NewArray(baseType, size);
|
||||
val = static_cast<ZCC_Expression *>(val->SiblingNext);
|
||||
} while (val != arraysize);
|
||||
}
|
||||
return baseType;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue