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- Added kgsws's SummonActor enhancement and bumped netgame and demo versions
because this submission changes an existing command. SVN r1749 (trunk)
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4 changed files with 41 additions and 8 deletions
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@ -1,4 +1,8 @@
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August 2, 2009 (Changes by Graf Zahl)
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August 3, 2009 (Changes by Graf Zahl)
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- Added kgsws's SummonActor enhancement and bumped netgame and demo versions
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because this submission changes an existing command.
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August 2, 2009 (Changes by Graf Zahl)
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- Changed: DEHACKED parsing is disabled now when a user supplied DEHSUPP lump
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is found. This mimics the old behavior which also disabled DEHACKED when
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the DEHSUPP lump was incompatible with the current engine. This behavior is
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@ -2099,8 +2099,20 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_SUMMONFOE2:
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{
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const PClass *typeinfo;
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int angle;
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SWORD tid;
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BYTE special;
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int args[5];
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s = ReadString (stream);
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if (type >= DEM_SUMMON2 && type <= DEM_SUMMONFOE2)
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{
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angle = ReadWord(stream);
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tid = ReadWord(stream);
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special = ReadByte(stream);
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for(i = 0; i < 5; i++) args[i] = ReadLong(stream);
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}
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typeinfo = PClass::FindClass (s);
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if (typeinfo != NULL && typeinfo->ActorInfo != NULL)
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{
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@ -2140,8 +2152,13 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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}
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if (type >= DEM_SUMMON2 && type <= DEM_SUMMONFOE2)
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{
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int angle = ReadWord(stream);
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spawned->angle = source->angle - (ANGLE_1 * angle);
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spawned->tid = tid;
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spawned->special = special;
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for(i = 0; i < 5; i++) {
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spawned->args[i] = args[i];
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}
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if(tid) spawned->AddToHash();
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}
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}
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}
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@ -2406,10 +2423,13 @@ void Net_SkipCommand (int type, BYTE **stream)
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case DEM_GIVECHEAT:
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case DEM_TAKECHEAT:
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skip = strlen ((char *)(*stream)) + 3;
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break;
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case DEM_SUMMON2:
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case DEM_SUMMONFRIEND2:
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case DEM_SUMMONFOE2:
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skip = strlen ((char *)(*stream)) + 3;
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skip = strlen ((char *)(*stream)) + 26;
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break;
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case DEM_MUSICCHANGE:
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13
src/info.cpp
13
src/info.cpp
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@ -421,8 +421,17 @@ static void SummonActor (int command, int command2, FCommandLine argv)
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Net_WriteByte (argv.argc() > 2 ? command2 : command);
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Net_WriteString (type->TypeName.GetChars());
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if (argv.argc () > 2)
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Net_WriteWord (atoi (argv[2]));
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if (argv.argc () > 2) {
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Net_WriteWord (atoi (argv[2])); // angle
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if (argv.argc () > 3) Net_WriteWord (atoi (argv[3])); // TID
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else Net_WriteWord (0);
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if (argv.argc () > 4) Net_WriteByte (atoi (argv[4])); // special
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else Net_WriteByte (0);
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for(int i = 5; i < 10; i++) { // args[5]
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if(i < argv.argc()) Net_WriteLong (atoi (argv[i]));
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else Net_WriteLong (0);
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}
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}
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}
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}
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@ -54,7 +54,7 @@
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 222
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#define NETGAMEVERSION 223
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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@ -64,11 +64,11 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x210
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#define DEMOGAMEVERSION 0x211
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x210
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#define MINDEMOVERSION 0x211
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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