From 00a499365484b5087ae446e445e4d702e83acadc Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Wed, 3 May 2017 13:55:01 -0400 Subject: [PATCH] - forgot to implement +SPRITEFLIP for OpenGL --- src/gl/scene/gl_sprite.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index 1c25fe4cc..1cd2070b8 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -800,7 +800,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal) sprangle = 0.; rot = 0; } - patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror); + patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror, !!(thing->flags7 & MF7_SPRITEFLIP)); } if (!patch.isValid()) return; @@ -814,7 +814,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal) if (thing->renderflags & RF_YFLIP) std::swap(vt, vb); gltexture->GetSpriteRect(&r); - if (mirror ^ !!(thing->renderflags & RF_XFLIP)) + if ((mirror ^ !!(thing->renderflags & RF_XFLIP)) || (thing->flags7 & MF7_SPRITEFLIP)) { r.left = -r.width - r.left; // mirror the sprite's x-offset ul = gltexture->GetSpriteUL();